|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "dt_recv_eng.h"
#include "client_class.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar cl_showevents ( "cl_showevents", "0", FCVAR_CHEAT, "Print event firing info in the console" );
//-----------------------------------------------------------------------------
// Purpose: Show descriptive info about an event in the numbered console area
// Input : slot -
// *eventname -
//-----------------------------------------------------------------------------
void CL_DescribeEvent( int slot, CEventInfo *event, const char *eventname ) { int idx = (slot & 31);
if ( !cl_showevents.GetInt() ) return;
if ( !eventname ) return;
con_nprint_t n; n.index = idx; n.fixed_width_font = true; n.time_to_live = 4.0f; n.color[0] = 0.8; n.color[1] = 0.8; n.color[2] = 1.0;
Con_NXPrintf( &n, "%02i %6.3ff %20s %03i bytes", slot, cl.GetTime(), eventname, Bits2Bytes( event->bits ) );
if ( cl_showevents.GetInt() == 2 ) { DevMsg( "%02i %6.3ff %20s %03i bytes\n", slot, cl.GetTime(), eventname, Bits2Bytes( event->bits ) ); } }
//-----------------------------------------------------------------------------
// Purpose: Decode raw event data into underlying class structure using the specified data table
// Input : *RawData -
// *pToData -
// *pRecvTable -
//-----------------------------------------------------------------------------
void CL_ParseEventDelta( void *RawData, void *pToData, RecvTable *pRecvTable, unsigned int uReadBufferSize ) { // Make sure we have a decoder
assert(pRecvTable->m_pDecoder);
// Only so much data allowed
bf_read fromBuf( "CL_ParseEventDelta->fromBuf", RawData, uReadBufferSize );
// First, decode all properties as zeros since temp ents are delta'd from zeros.
RecvTable_DecodeZeros( pRecvTable, pToData, -1 );
// Now decode the data from the network on top of that.
RecvTable_Decode( pRecvTable, pToData, &fromBuf, -1 );
// Make sure the server, etc. didn't try to send too much
assert(!fromBuf.IsOverflowed()); }
//-----------------------------------------------------------------------------
// Purpose: Once per frame, walk the client's event slots and look for any events
// that are ready for playing.
//-----------------------------------------------------------------------------
void CL_FireEvents( void ) { VPROF("CL_FireEvents"); if ( !cl.IsActive() ) { cl.events.RemoveAll(); return; }
int i, next; for ( i = cl.events.Head(); i != cl.events.InvalidIndex(); i = next ) { next = cl.events.Next( i );
CEventInfo *ei = &cl.events[ i ]; if ( ei->classID == 0 ) { cl.events.Remove( i ); continue; }
// Delayed event!
if ( ei->fire_delay && ( ei->fire_delay > cl.GetTime() ) ) continue;
bool success = false;
// Get the receive table if it exists
Assert( ei->pClientClass ); // Get pointer to the event.
if( ei->pClientClass->m_pCreateEventFn ) { IClientNetworkable *pCE = ei->pClientClass->m_pCreateEventFn(); if(pCE) { // Prepare to copy in the data
pCE->PreDataUpdate( DATA_UPDATE_CREATED );
// Decode data into client event object
unsigned int buffer_size = PAD_NUMBER( Bits2Bytes( ei->bits ), 4 ); CL_ParseEventDelta( ei->pData, pCE->GetDataTableBasePtr(), ei->pClientClass->m_pRecvTable, buffer_size );
// Fire the event!!!
pCE->PostDataUpdate( DATA_UPDATE_CREATED );
// Spew to debug area if needed
CL_DescribeEvent( i, ei, ei->pClientClass->m_pNetworkName );
success = true; } }
if ( !success ) { ConDMsg( "Failed to execute event for classId %i\n", ei->classID - 1 ); }
cl.events.Remove( i ); } }
|