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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DATATABLE_H
#define DATATABLE_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_common.h"
#include "dt_recv_eng.h"
#include "dt_send_eng.h"
#include "utlvector.h"
#include "dt_encode.h"
#include "utlmap.h"
#include "tier1/bitbuf.h"
class SendTable; class RecvTable; class CDTISendTable;
#define MAX_EXCLUDE_PROPS 512
// Bit counts used to encode the information about a property.
#define PROPINFOBITS_NUMPROPS 10
#define PROPINFOBITS_TYPE 5
#define PROPINFOBITS_FLAGS SPROP_NUMFLAGBITS_NETWORKED
#define PROPINFOBITS_STRINGBUFFERLEN 10
#define PROPINFOBITS_NUMBITS 7
#define PROPINFOBITS_RIGHTSHIFT 6
#define PROPINFOBITS_NUMELEMENTS 10 // For arrays.
class ExcludeProp { public: char const *m_pTableName; char const *m_pPropName; };
// ------------------------------------------------------------------------------------ //
// CDeltaBitsReader.
// ------------------------------------------------------------------------------------ //
class CDeltaBitsReader { public: CDeltaBitsReader( bf_read *pBuf ); ~CDeltaBitsReader();
// Write the next property index. Returns the number of bits used.
unsigned int ReadNextPropIndex(); unsigned int ReadNextPropIndex_Continued(); void SkipPropData( const SendProp *pProp ); int ComparePropData( CDeltaBitsReader* pOut, const SendProp *pProp ); void CopyPropData( bf_write* pOut, const SendProp *pProp );
// If you know you're done but you're not at the end (you haven't called until
// ReadNextPropIndex returns -1), call this so it won't assert in its destructor.
void ForceFinished();
private: bf_read *m_pBuf; int m_iLastProp; };
FORCEINLINE CDeltaBitsReader::CDeltaBitsReader( bf_read *pBuf ) { m_pBuf = pBuf; m_iLastProp = -1; }
FORCEINLINE CDeltaBitsReader::~CDeltaBitsReader() { // Make sure they read to the end unless they specifically said they don't care.
Assert( !m_pBuf ); }
FORCEINLINE void CDeltaBitsReader::ForceFinished() { #ifdef DBGFLAG_ASSERT
m_pBuf = NULL; #endif
}
FORCEINLINE unsigned int CDeltaBitsReader::ReadNextPropIndex() { Assert( m_pBuf ); // Expanded and optimized version of
// if ( m_pBuf->ReadOneBit() )
// {
// m_iLastProp += 1 + m_pBuf->ReadUBitVar();
// return m_iLastProp;
// }
// return ~0u;
if ( m_pBuf->GetNumBitsLeft() >= 7 ) { uint bits = m_pBuf->ReadUBitLong( 7 ); if ( bits & 1 ) { uint delta = bits >> 3; if ( bits & 6 ) { delta = m_pBuf->ReadUBitVarInternal( (bits & 6) >> 1 ); } m_iLastProp = m_iLastProp + 1 + delta; Assert( m_iLastProp < MAX_DATATABLE_PROPS ); return m_iLastProp; } m_pBuf->m_iCurBit -= 6; // Unread six bits we shouldn't have looked at
} else { // Not enough bits for a property index.
if ( m_pBuf->ReadOneBit() ) { // Expected a zero bit! Force an overflow!
m_pBuf->Seek(-1); } } ForceFinished(); return ~0u; }
FORCEINLINE void CDeltaBitsReader::SkipPropData( const SendProp *pProp ) { g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, m_pBuf ); }
FORCEINLINE void CDeltaBitsReader::CopyPropData( bf_write* pOut, const SendProp *pProp ) { int start = m_pBuf->GetNumBitsRead(); g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, m_pBuf ); int len = m_pBuf->GetNumBitsRead() - start; m_pBuf->Seek( start ); pOut->WriteBitsFromBuffer( m_pBuf, len ); }
FORCEINLINE int CDeltaBitsReader::ComparePropData( CDeltaBitsReader *pInReader, const SendProp *pProp ) { bf_read *pIn = pInReader->m_pBuf; return g_PropTypeFns[pProp->m_Type].CompareDeltas( pProp, m_pBuf, pIn ); }
// ------------------------------------------------------------------------------------ //
// CDeltaBitsWriter.
// ------------------------------------------------------------------------------------ //
class CDeltaBitsWriter { public: CDeltaBitsWriter( bf_write *pBuf ); ~CDeltaBitsWriter();
// Write the next property index. Returns the number of bits used.
void WritePropIndex( int iProp );
// Access the buffer it's outputting to.
bf_write* GetBitBuf();
private: bf_write *m_pBuf; int m_iLastProp; };
inline CDeltaBitsWriter::CDeltaBitsWriter( bf_write *pBuf ) { m_pBuf = pBuf; m_iLastProp = -1; }
inline bf_write* CDeltaBitsWriter::GetBitBuf() { return m_pBuf; }
FORCEINLINE void CDeltaBitsWriter::WritePropIndex( int iProp ) { Assert( iProp >= 0 && iProp < MAX_DATATABLE_PROPS ); unsigned int diff = iProp - m_iLastProp; m_iLastProp = iProp; Assert( diff > 0 && diff <= MAX_DATATABLE_PROPS ); // Expanded inline for maximum efficiency.
//m_pBuf->WriteOneBit( 1 );
//m_pBuf->WriteUBitVar( diff - 1 );
COMPILE_TIME_ASSERT( MAX_DATATABLE_PROPS <= 0x1000u ); int n = ((diff < 0x11u) ? -1 : 0) + ((diff < 0x101u) ? -1 : 0); m_pBuf->WriteUBitLong( diff*8 - 8 + 4 + n*2 + 1, 8 + n*4 + 4 + 2 + 1 ); }
inline CDeltaBitsWriter::~CDeltaBitsWriter() { m_pBuf->WriteOneBit( 0 ); }
// ----------------------------------------------------------------------------- //
//
// CSendNode
//
// Each datatable gets a tree of CSendNodes. There is one CSendNode
// for each datatable property that was in the original SendTable.
//
// ----------------------------------------------------------------------------- //
class CSendNode { public:
CSendNode(); ~CSendNode();
int GetNumChildren() const; CSendNode* GetChild( int i ) const; // Returns true if the specified prop is in this node or any of its children.
bool IsPropInRecursiveProps( int i ) const;
// Each datatable property (without SPROP_PROXY_ALWAYS_YES set) gets a unique index here.
// The engine stores arrays of CSendProxyRecipients with the results of the proxies and indexes the results
// with this index.
//
// Returns DATATABLE_PROXY_INDEX_NOPROXY if the property has SPROP_PROXY_ALWAYS_YES set.
unsigned short GetDataTableProxyIndex() const; void SetDataTableProxyIndex( unsigned short val );
// Similar to m_DataTableProxyIndex, but doesn't use DATATABLE_PROXY_INDEX_INVALID,
// so this can be used to index CDataTableStack::m_pProxies.
unsigned short GetRecursiveProxyIndex() const; void SetRecursiveProxyIndex( unsigned short val );
public:
// Child datatables.
CUtlVector<CSendNode*> m_Children;
// The datatable property that leads us to this CSendNode.
// This indexes the CSendTablePrecalc or CRecvDecoder's m_DatatableProps list.
// The root CSendNode sets this to -1.
short m_iDatatableProp;
// The SendTable that this node represents.
// ALL CSendNodes have this.
const SendTable *m_pTable;
//
// Properties in this table.
//
// m_iFirstRecursiveProp to m_nRecursiveProps defines the list of propertise
// of this node and all its children.
unsigned short m_iFirstRecursiveProp; unsigned short m_nRecursiveProps;
// See GetDataTableProxyIndex().
unsigned short m_DataTableProxyIndex; // See GetRecursiveProxyIndex().
unsigned short m_RecursiveProxyIndex; };
inline int CSendNode::GetNumChildren() const { return m_Children.Count(); }
inline CSendNode* CSendNode::GetChild( int i ) const { return m_Children[i]; }
inline bool CSendNode::IsPropInRecursiveProps( int i ) const { int index = i - (int)m_iFirstRecursiveProp; return index >= 0 && index < m_nRecursiveProps; }
inline unsigned short CSendNode::GetDataTableProxyIndex() const { Assert( m_DataTableProxyIndex != DATATABLE_PROXY_INDEX_INVALID ); // Make sure it's been set before.
return m_DataTableProxyIndex; }
inline void CSendNode::SetDataTableProxyIndex( unsigned short val ) { m_DataTableProxyIndex = val; }
inline unsigned short CSendNode::GetRecursiveProxyIndex() const { return m_RecursiveProxyIndex; }
inline void CSendNode::SetRecursiveProxyIndex( unsigned short val ) { m_RecursiveProxyIndex = val; }
class CFastLocalTransferPropInfo { public: unsigned short m_iRecvOffset; unsigned short m_iSendOffset; unsigned short m_iProp; };
class CFastLocalTransferInfo { public: CUtlVector<CFastLocalTransferPropInfo> m_FastInt32; CUtlVector<CFastLocalTransferPropInfo> m_FastInt16; CUtlVector<CFastLocalTransferPropInfo> m_FastInt8; CUtlVector<CFastLocalTransferPropInfo> m_FastVector; CUtlVector<CFastLocalTransferPropInfo> m_OtherProps; // Props that must be copied slowly (proxies and all).
};
// ----------------------------------------------------------------------------- //
// CSendTablePrecalc
// ----------------------------------------------------------------------------- //
class CSendTablePrecalc { public: CSendTablePrecalc(); virtual ~CSendTablePrecalc();
// This function builds the flat property array given a SendTable.
bool SetupFlatPropertyArray();
int GetNumProps() const; const SendProp* GetProp( int i ) const;
int GetNumDatatableProps() const; const SendProp* GetDatatableProp( int i ) const;
SendTable* GetSendTable() const; CSendNode* GetRootNode();
int GetNumDataTableProxies() const; void SetNumDataTableProxies( int count );
public:
class CProxyPathEntry { public: unsigned short m_iDatatableProp; // Lookup into CSendTablePrecalc or CRecvDecoder::m_DatatableProps.
unsigned short m_iProxy; }; class CProxyPath { public: unsigned short m_iFirstEntry; // Index into m_ProxyPathEntries.
unsigned short m_nEntries; }; CUtlVector<CProxyPathEntry> m_ProxyPathEntries; // For each proxy index, this is all the DT proxies that generate it.
CUtlVector<CProxyPath> m_ProxyPaths; // CProxyPathEntries lookup into this.
// These are what CSendNodes reference.
// These are actual data properties (ints, floats, etc).
CUtlVector<const SendProp*> m_Props;
// Each datatable in a SendTable's tree gets a proxy index, and its properties reference that.
CUtlVector<unsigned char> m_PropProxyIndices; // CSendNode::m_iDatatableProp indexes this.
// These are the datatable properties (SendPropDataTable).
CUtlVector<const SendProp*> m_DatatableProps;
// This is the property hierarchy, with the nodes indexing m_Props.
CSendNode m_Root;
// From whence we came.
SendTable *m_pSendTable;
// For instrumentation.
CDTISendTable *m_pDTITable;
// This is precalculated in single player to allow faster direct copying of the entity data
// from the server entity to the client entity.
CFastLocalTransferInfo m_FastLocalTransfer;
// This tells how many data table properties there are without SPROP_PROXY_ALWAYS_YES.
// Arrays allocated with this size can be indexed by CSendNode::GetDataTableProxyIndex().
int m_nDataTableProxies; // Map prop offsets to indices for properties that can use it.
CUtlMap<unsigned short, unsigned short> m_PropOffsetToIndexMap; };
inline int CSendTablePrecalc::GetNumProps() const { return m_Props.Count(); }
inline const SendProp* CSendTablePrecalc::GetProp( int i ) const { return m_Props[i]; }
inline int CSendTablePrecalc::GetNumDatatableProps() const { return m_DatatableProps.Count(); }
inline const SendProp* CSendTablePrecalc::GetDatatableProp( int i ) const { return m_DatatableProps[i]; }
inline SendTable* CSendTablePrecalc::GetSendTable() const { return m_pSendTable; }
inline CSendNode* CSendTablePrecalc::GetRootNode() { return &m_Root; }
inline int CSendTablePrecalc::GetNumDataTableProxies() const { return m_nDataTableProxies; }
inline void CSendTablePrecalc::SetNumDataTableProxies( int count ) { m_nDataTableProxies = count; }
// ------------------------------------------------------------------------ //
// Helpers.
// ------------------------------------------------------------------------ //
// Used internally by various datatable modules.
void DataTable_Warning( PRINTF_FORMAT_STRING const char *pInMessage, ... ) FMTFUNCTION( 1, 2 ); bool ShouldWatchThisProp( const SendTable *pTable, int objectID, const char *pPropName );
// Same as AreBitArraysEqual but does a trivial test to make sure the
// two arrays are equally sized.
bool CompareBitArrays( void const *pPacked1, void const *pPacked2, int nBits1, int nBits2 );
// to skip of a Property we just IsEncodedZero to read over it
// this is faster then doing a full Decode()
inline void SkipPropData( bf_read *pIn, const SendProp *pProp ) { g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, pIn ); }
// This is to be called on SendTables and RecvTables to setup array properties
// to point at their property templates and to set the SPROP_INSIDEARRAY flag
// on the properties inside arrays.
// We make the proptype an explicit template parameter because
// gcc templating cannot deduce typedefs from classes in templates properly
template< class TableType, class PropType > void SetupArrayProps_R( TableType *pTable ) { // If this table has already been initialized in here, then jump out.
if ( pTable->IsInitialized() ) return;
pTable->SetInitialized( true );
for ( int i=0; i < pTable->GetNumProps(); i++ ) { PropType *pProp = pTable->GetProp( i );
if ( pProp->GetType() == DPT_Array ) { ErrorIfNot( i >= 1, ("SetupArrayProps_R: array prop '%s' is at index zero.", pProp->GetName()) );
// Get the property defining the elements in the array.
PropType *pArrayProp = pTable->GetProp( i-1 ); pArrayProp->SetInsideArray(); pProp->SetArrayProp( pArrayProp ); } else if ( pProp->GetType() == DPT_DataTable ) { // Recurse into children datatables.
SetupArrayProps_R<TableType,PropType>( pProp->GetDataTable() ); } } }
#endif // DATATABLE_H
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