Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HLTVCLIENT_H
#define HLTVCLIENT_H
#ifdef _WIN32
#pragma once
#endif
#include "baseclient.h"
class CHLTVServer;
class CHLTVClient : public CBaseClient { public: CHLTVClient(int slot, CBaseServer *pServer); virtual ~CHLTVClient();
// INetMsgHandler interface
void ConnectionClosing( const char *reason ); void ConnectionCrashed(const char *reason);
void PacketStart(int incoming_sequence, int outgoing_acknowledged); void PacketEnd( void );
void FileReceived( const char *fileName, unsigned int transferID ); void FileRequested(const char *fileName, unsigned int transferID ); void FileDenied(const char *fileName, unsigned int transferID ); void FileSent(const char *fileName, unsigned int transferID ); bool ProcessConnectionlessPacket( netpacket_t *packet ); // IClient interface
bool ExecuteStringCommand( const char *s ); void SpawnPlayer( void ); bool ShouldSendMessages( void ); void SendSnapshot( CClientFrame * pFrame ); bool SendSignonData( void ); void SetRate( int nRate, bool bForce ); void SetUpdateRate(int udpaterate, bool bForce); void UpdateUserSettings(); public: // IClientMessageHandlers
PROCESS_NET_MESSAGE( SetConVar ); PROCESS_CLC_MESSAGE( ClientInfo ); PROCESS_CLC_MESSAGE( Move ); PROCESS_CLC_MESSAGE( VoiceData ); PROCESS_CLC_MESSAGE( ListenEvents ); PROCESS_CLC_MESSAGE( RespondCvarValue ); PROCESS_CLC_MESSAGE( FileCRCCheck ); PROCESS_CLC_MESSAGE( FileMD5Check ) { return true; } PROCESS_CLC_MESSAGE( SaveReplay );
public: CClientFrame *GetDeltaFrame( int nTick ); public: int m_nLastSendTick; // last send tick, don't send ticks twice
double m_fLastSendTime; // last net time we send a packet
char m_szPassword[64]; // client password
double m_flLastChatTime; // last time user send a chat text
bool m_bNoChat; // if true don't send chat message to this client
char m_szChatGroup[64]; // client password
CHLTVServer *m_pHLTV; };
#endif // HLTVCLIENT_H
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