Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HLTVDEMO_H
#define HLTVDEMO_H
#ifdef _WIN32
#pragma once
#endif
#include <filesystem.h>
#include "demo.h"
#include "demofile.h"
class CHLTVFrame;
class CHLTVDemoRecorder : public IDemoRecorder { public: CHLTVDemoRecorder(); virtual ~CHLTVDemoRecorder();
CDemoFile *GetDemoFile(); int GetRecordingTick( void );
void StartRecording( const char *filename, bool bContinuously ); void StartAutoRecording(); void SetSignonState( int state ) {}; // not need by HLTV recorder
bool IsRecording( void ); void PauseRecording( void ) {}; void ResumeRecording( void ) {}; void StopRecording( void ); void RecordCommand( const char *cmdstring ); void RecordUserInput( int cmdnumber ) {} ; // not need by HLTV recorder
void RecordMessages( bf_read &data, int bits ); void RecordPacket( void ); void RecordServerClasses( ServerClass *pClasses ); void RecordStringTables();
void ResetDemoInterpolation( void ) {};
public: void WriteFrame( CHLTVFrame *pFrame ); void CloseFile(); void Reset();
void WriteServerInfo(); int WriteSignonData(); // write all necessary signon data and returns written bytes
void WriteMessages( unsigned char cmd, bf_write &message ); int GetMaxAckTickCount();
public:
CDemoFile m_DemoFile; bool m_bIsRecording; int m_nFrameCount; float m_nStartTick; int m_SequenceInfo; int m_nDeltaTick; int m_nSignonTick; bf_write m_MessageData; // temp buffer for all network messages
};
#endif // HLTVDEMO_H
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