Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "tier2/riff.h"
#include "snd_io.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "tier1/strtools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Implements Audio IO on the engine's COMMON filesystem
//-----------------------------------------------------------------------------
class COM_IOReadBinary : public IFileReadBinary { public: int open( const char *pFileName ); int read( void *pOutput, int size, int file ); void seek( int file, int pos ); unsigned int tell( int file ); unsigned int size( int file ); void close( int file ); };
// prepend sound/ to the filename -- all sounds are loaded from the sound/ directory
int COM_IOReadBinary::open( const char *pFileName ) { char namebuffer[512]; FileHandle_t hFile; Q_strncpy( namebuffer, "sound", sizeof( namebuffer ) );
// the server is sending back sound names with slashes in front...
if ( pFileName[0] != '/' && pFileName[0] != '\\' ) { Q_strncat( namebuffer, "/", sizeof( namebuffer ), COPY_ALL_CHARACTERS ); }
Q_strncat( namebuffer, pFileName, sizeof( namebuffer ), COPY_ALL_CHARACTERS );
hFile = g_pFileSystem->Open( namebuffer, "rb", "GAME" );
return (int)hFile; }
int COM_IOReadBinary::read( void *pOutput, int size, int file ) { if ( !file ) return 0;
return g_pFileSystem->Read( pOutput, size, (FileHandle_t)file ); }
void COM_IOReadBinary::seek( int file, int pos ) { if ( !file ) return;
g_pFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD ); }
unsigned int COM_IOReadBinary::tell( int file ) { if ( !file ) return 0;
return g_pFileSystem->Tell( (FileHandle_t)file ); }
unsigned int COM_IOReadBinary::size( int file ) { if (!file) return 0;
return g_pFileSystem->Size( (FileHandle_t)file ); }
void COM_IOReadBinary::close( int file ) { if (!file) return;
g_pFileSystem->Close( (FileHandle_t)file ); }
static COM_IOReadBinary io; IFileReadBinary *g_pSndIO = &io;
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