Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: rate limits OOB server queries
//
//=============================================================================//
#ifndef SVIPRATELIMIT_H
#define SVIPRATELIMIT_H
#ifdef _WIN32
#pragma once
#endif
#include "netadr.h"
#include "sv_ipratelimit.h"
#include "convar.h"
#include "utlrbtree.h"
class CIPRateLimit { public: CIPRateLimit(ConVar *maxSec, ConVar *maxWindow, ConVar *maxSecGlobal); ~CIPRateLimit();
// updates an ip entry, return true if the ip is allowed, false otherwise
bool CheckIP( netadr_t ip );
private: bool CheckIPInternal( netadr_t ip );
enum { MAX_TREE_SIZE = 32768, START_TREE_SIZE = 2048, FLUSH_TIMEOUT = 120 };
typedef int ip_t; struct iprate_s { ip_t ip; long lastTime; int count; };
static bool LessIP( const struct CIPRateLimit::iprate_s &lhs, const struct CIPRateLimit::iprate_s &rhs );
CUtlRBTree< struct iprate_s, ip_t > m_IPTree; int m_iGlobalCount; long m_lLastTime; double m_flFlushTime;
ConVar *m_maxSec; ConVar *m_maxWindow; ConVar *m_maxSecGlobal; };
// returns false if this IP exceeds rate limits
bool CheckConnectionLessRateLimits( netadr_t & adr );
#endif // SVIPRATELIMIT_H
|