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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SV_UPLOADGAMESTATS_H
#define SV_UPLOADGAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
class IUploadGameStats; extern IUploadGameStats *g_pUploadGameStats;
void AsyncUpload_QueueData( char const *szMapName, uint uiBlobVersion, uint uiBlobSize, const void *pvBlob ); void AsyncUpload_Shutdown();
#endif // SV_UPLOADGAMESTATS_H
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