Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "CommentaryExplanationDialog.h"
#include "BasePanel.h"
#include "convar.h"
#include "EngineInterface.h"
#include "GameUI_Interface.h"
#include "vgui/ISurface.h"
#include "vgui/IInput.h"
#include <stdio.h>
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCommentaryExplanationDialog::CCommentaryExplanationDialog(vgui::Panel *parent, char *pszFinishCommand) : BaseClass(parent, "CommentaryExplanationDialog") { SetDeleteSelfOnClose(true); SetSizeable( false );
input()->SetAppModalSurface(GetVPanel());
LoadControlSettings("Resource/CommentaryExplanationDialog.res");
MoveToCenterOfScreen();
GameUI().PreventEngineHideGameUI();
// Save off the finish command
Q_snprintf( m_pszFinishCommand, sizeof( m_pszFinishCommand ), "%s", pszFinishCommand ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCommentaryExplanationDialog::~CCommentaryExplanationDialog() { }
void CCommentaryExplanationDialog::OnKeyCodeTyped(KeyCode code) { if ( code == KEY_ESCAPE ) { OnCommand( "cancel" ); } else { BaseClass::OnKeyCodeTyped(code); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCommentaryExplanationDialog::OnKeyCodePressed(KeyCode code) { if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B || GetBaseButtonCode( code ) == STEAMCONTROLLER_B ) { OnCommand( "cancel" ); } else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_A || GetBaseButtonCode( code ) == STEAMCONTROLLER_A ) { OnCommand( "ok" ); } else { BaseClass::OnKeyCodePressed(code); } }
//-----------------------------------------------------------------------------
// Purpose: handles button commands
//-----------------------------------------------------------------------------
void CCommentaryExplanationDialog::OnCommand( const char *command ) { if ( !stricmp( command, "ok" ) ) { Close(); BasePanel()->FadeToBlackAndRunEngineCommand( m_pszFinishCommand ); } else if ( !stricmp( command, "cancel" ) || !stricmp( command, "close" ) ) { Close(); } else { BaseClass::OnCommand( command ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCommentaryExplanationDialog::OnClose( void ) { BaseClass::OnClose(); GameUI().AllowEngineHideGameUI(); }
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