Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LOADGAMEDIALOG_H
#define LOADGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "BaseSaveGameDialog.h"
#include "SaveGameDialog.h"
#include "SaveGameBrowserDialog.h"
#include "BasePanel.h"
#include "vgui_controls/KeyRepeat.h"
//-----------------------------------------------------------------------------
// Purpose: Displays game loading options
//-----------------------------------------------------------------------------
class CLoadGameDialog : public CBaseSaveGameDialog { DECLARE_CLASS_SIMPLE( CLoadGameDialog, CBaseSaveGameDialog );
public: CLoadGameDialog(vgui::Panel *parent); ~CLoadGameDialog();
virtual void OnCommand( const char *command ); };
//
//
//
class CLoadGameDialogXbox : public CSaveGameBrowserDialog { DECLARE_CLASS_SIMPLE( CLoadGameDialogXbox, CSaveGameBrowserDialog );
public: CLoadGameDialogXbox( vgui::Panel *parent ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnCommand(const char *command); virtual void PerformSelectedAction( void ); virtual void PerformDeletion( void ); virtual void UpdateFooterOptions( void );
private: void DeleteSaveGame( const SaveGameDescription_t *pSaveDesc ); };
#endif // LOADGAMEDIALOG_H
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