Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef LOADGAMEDIALOG_H
  8. #define LOADGAMEDIALOG_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "BaseSaveGameDialog.h"
  13. #include "SaveGameDialog.h"
  14. #include "SaveGameBrowserDialog.h"
  15. #include "BasePanel.h"
  16. #include "vgui_controls/KeyRepeat.h"
  17. //-----------------------------------------------------------------------------
  18. // Purpose: Displays game loading options
  19. //-----------------------------------------------------------------------------
  20. class CLoadGameDialog : public CBaseSaveGameDialog
  21. {
  22. DECLARE_CLASS_SIMPLE( CLoadGameDialog, CBaseSaveGameDialog );
  23. public:
  24. CLoadGameDialog(vgui::Panel *parent);
  25. ~CLoadGameDialog();
  26. virtual void OnCommand( const char *command );
  27. };
  28. //
  29. //
  30. //
  31. class CLoadGameDialogXbox : public CSaveGameBrowserDialog
  32. {
  33. DECLARE_CLASS_SIMPLE( CLoadGameDialogXbox, CSaveGameBrowserDialog );
  34. public:
  35. CLoadGameDialogXbox( vgui::Panel *parent );
  36. virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
  37. virtual void OnCommand(const char *command);
  38. virtual void PerformSelectedAction( void );
  39. virtual void PerformDeletion( void );
  40. virtual void UpdateFooterOptions( void );
  41. private:
  42. void DeleteSaveGame( const SaveGameDescription_t *pSaveDesc );
  43. };
  44. #endif // LOADGAMEDIALOG_H