Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONSSUBMULTIPLAYER_H
#define OPTIONSSUBMULTIPLAYER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
#include <vgui_controls/ImagePanel.h>
#include "imageutils.h"
class CLabeledCommandComboBox; class CBitmapImagePanel;
class CCvarToggleCheckButton; class CCvarTextEntry; class CCvarSlider;
class CMultiplayerAdvancedDialog;
class COptionsSubMultiplayer; class CrosshairImagePanelBase : public vgui::ImagePanel { DECLARE_CLASS_SIMPLE( CrosshairImagePanelBase, vgui::ImagePanel ); public: CrosshairImagePanelBase( Panel *parent, const char *name ) : BaseClass(parent, name) {} virtual void ResetData() {} virtual void ApplyChanges() {} virtual void UpdateVisibility() {} };
//-----------------------------------------------------------------------------
// Purpose: multiplayer options property page
//-----------------------------------------------------------------------------
class COptionsSubMultiplayer : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( COptionsSubMultiplayer, vgui::PropertyPage );
public: COptionsSubMultiplayer(vgui::Panel *parent); ~COptionsSubMultiplayer();
virtual vgui::Panel *CreateControlByName(const char *controlName);
MESSAGE_FUNC( OnControlModified, "ControlModified" );
protected: // Called when page is loaded. Data should be reloaded from document into controls.
virtual void OnResetData(); // Called when the OK / Apply button is pressed. Changed data should be written into document.
virtual void OnApplyChanges();
virtual void OnCommand( const char *command );
private: void InitModelList(CLabeledCommandComboBox *cb); void InitLogoList(CLabeledCommandComboBox *cb);
void RemapModel(); void RemapLogo();
void ConversionError( ConversionErrorType nError );
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
void ColorForName(char const *pszColorName, int &r, int &g, int &b);
CBitmapImagePanel *m_pModelImage; CLabeledCommandComboBox *m_pModelList; char m_ModelName[128];
vgui::ImagePanel *m_pLogoImage; CLabeledCommandComboBox *m_pLogoList; char m_LogoName[128];
CCvarSlider *m_pPrimaryColorSlider; CCvarSlider *m_pSecondaryColorSlider; CCvarToggleCheckButton *m_pHighQualityModelCheckBox;
// Mod specific general checkboxes
vgui::Dar< CCvarToggleCheckButton * > m_cvarToggleCheckButtons;
CCvarToggleCheckButton *m_pLockRadarRotationCheckbox;
CrosshairImagePanelBase *m_pCrosshairImage;
// --- client download filter
vgui::ComboBox *m_pDownloadFilterCombo;
// Begin Spray Import Functions
ConversionErrorType WriteSprayVMT(const char *vtfPath); void SelectLogo(const char *logoName); // End Spray Import Functions
int m_nLogoR; int m_nLogoG; int m_nLogoB;
#ifndef _XBOX
vgui::DHANDLE<CMultiplayerAdvancedDialog> m_hMultiplayerAdvancedDialog; #endif
vgui::FileOpenDialog *m_hImportSprayDialog; };
#endif // OPTIONSSUBMULTIPLAYER_H
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