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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "TGAImagePanel.h"
#include "bitmap/tgaloader.h"
#include "vgui/ISurface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
CTGAImagePanel::CTGAImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) { m_iTextureID = -1; m_bHasValidTexture = false; m_bLoadedTexture = false; m_szTGAName[0] = 0;
SetPaintBackgroundEnabled( false ); }
CTGAImagePanel::~CTGAImagePanel() { // release the texture memory
if ( vgui::surface() && m_iTextureID != -1 ) { vgui::surface()->DestroyTextureID( m_iTextureID ); m_iTextureID = -1; } }
void CTGAImagePanel::SetTGA( const char *filename ) { Q_snprintf( m_szTGAName, sizeof(m_szTGAName), "//MOD/%s", filename ); }
void CTGAImagePanel::SetTGANonMod( const char *filename ) { V_strcpy_safe( m_szTGAName, filename ); }
void CTGAImagePanel::Paint() { if ( !m_bLoadedTexture ) { m_bLoadedTexture = true; // get a texture id, if we haven't already
if ( m_iTextureID == -1 ) { m_iTextureID = vgui::surface()->CreateNewTextureID( true ); SetSize( 180, 100 ); }
// load the file
CUtlMemory<unsigned char> tga; #ifndef _XBOX
if ( TGALoader::LoadRGBA8888( m_szTGAName, tga, m_iImageWidth, m_iImageHeight ) ) { // set the textureID
surface()->DrawSetTextureRGBA( m_iTextureID, tga.Base(), m_iImageWidth, m_iImageHeight, false, true ); m_bHasValidTexture = true; // set our size to be the size of the tga
SetSize( m_iImageWidth, m_iImageHeight ); } else #endif
{ m_bHasValidTexture = false; } }
// draw the image
int wide, tall; if ( m_bHasValidTexture ) { surface()->DrawGetTextureSize( m_iTextureID, wide, tall ); surface()->DrawSetTexture( m_iTextureID ); surface()->DrawSetColor( 255, 255, 255, 255 ); surface()->DrawTexturedRect( 0, 0, wide, tall ); } else { // draw a black fill instead
wide = 180, tall = 100; surface()->DrawSetColor( 0, 0, 0, 255 ); surface()->DrawFilledRect( 0, 0, wide, tall ); } }
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