Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef _GAMEPALETTE_H
#define _GAMEPALETTE_H
#include <d3drmdef.h>
class CGamePalette { public: CGamePalette(); ~CGamePalette();
BOOL Create(LPCTSTR pszFile);
void SetBrightness(float fValue); float GetBrightness();
operator LOGPALETTE*() { return pPalette; } operator D3DRMPALETTEENTRY*() { return (D3DRMPALETTEENTRY*) pPalette->palPalEntry; } operator CPalette*() { return &GDIPalette; }
private: float fBrightness;
// CPalette:
CPalette GDIPalette;
// palette working with:
LOGPALETTE *pPalette; // to convert & store in pPalette:
LOGPALETTE *pOriginalPalette;
// file stored in:
CString strFile;
// sizeof each palette:
size_t uPaletteBytes; };
#endif
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