Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. class CRunMap : public CDialog
  7. {
  8. // Construction
  9. public:
  10. CRunMap(CWnd* pParent = NULL); // standard constructor
  11. void SaveToIni();
  12. // Dialog Data
  13. //{{AFX_DATA(CRunMap)
  14. enum { IDD = IDD_RUNMAP };
  15. int m_iVis;
  16. BOOL m_bNoQuake;
  17. CString m_strQuakeParms;
  18. int m_iLight;
  19. int m_iQBSP;
  20. BOOL m_bHDRLight;
  21. //}}AFX_DATA
  22. BOOL m_bSwitchMode;
  23. // Overrides
  24. // ClassWizard generated virtual function overrides
  25. //{{AFX_VIRTUAL(CRunMap)
  26. protected:
  27. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  28. //}}AFX_VIRTUAL
  29. // Implementation
  30. protected:
  31. // Generated message map functions
  32. //{{AFX_MSG(CRunMap)
  33. afx_msg void OnExpert();
  34. virtual BOOL OnInitDialog();
  35. //}}AFX_MSG
  36. DECLARE_MESSAGE_MAP()
  37. };