Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

32 lines
960 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. sampler TexSampler0 : register( s0 );
  6. sampler TexSampler1 : register( s1 );
  7. sampler TexSampler2 : register( s2 );
  8. sampler TexSampler3 : register( s3 );
  9. struct PS_INPUT
  10. {
  11. float2 texCoord : TEXCOORD0;
  12. };
  13. const float4 weights : register( c0 );
  14. float4 main( PS_INPUT i ) : COLOR
  15. {
  16. // Just sample the four input textures
  17. float4 sample0 = tex2D( TexSampler0, i.texCoord );
  18. float4 sample1 = tex2D( TexSampler1, i.texCoord );
  19. float4 sample2 = tex2D( TexSampler2, i.texCoord );
  20. float4 sample3 = tex2D( TexSampler3, i.texCoord );
  21. // Compute weighted average and return
  22. return FinalOutput( weights.x * sample0 +
  23. weights.y * sample1 +
  24. weights.z * sample2 +
  25. weights.w * sample3, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  26. }