Team Fortress 2 Source Code as on 22/4/2020
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  1. // DYNAMIC: "SHOWALPHA" "0..1"
  2. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  3. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  4. #define HDRTYPE HDR_TYPE_NONE
  5. #include "common_ps_fxc.h"
  6. sampler BaseTextureSampler : register( s0 );
  7. struct PS_INPUT
  8. {
  9. float4 projPos : POSITION;
  10. float2 baseTexCoord : TEXCOORD0;
  11. };
  12. float4 main( PS_INPUT i ) : COLOR
  13. {
  14. float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
  15. #if SHOWALPHA
  16. float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f );
  17. #else
  18. float4 result = float4( baseColor.rgb, 1.0f );
  19. #endif
  20. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  21. }