Team Fortress 2 Source Code as on 22/4/2020
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12 lines
252 B

  1. ps.1.1
  2. def c0, 1.0f, 1.0f, 1.0f, 1.0f
  3. tex t0
  4. ; To accomplish shadow fading, subtract vertex alpha from texture alpha
  5. ; color channel isn't used...
  6. sub_sat r0.a, t0.a, v0.a
  7. ; Blend between white and the constant color...
  8. lrp r0.rgba, 1-r0.a, c0, c1