Team Fortress 2 Source Code as on 22/4/2020
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25 lines
693 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. def c1, 1.0f, 1.0f, 1.0f, 1.0f
  10. tex t0
  11. tex t1
  12. tex t2
  13. mov_x2_sat r0.rgb, t0 + ; r0 = sat( t0 * 2 )
  14. mul r0.a, t0.a, v0.a ; Grab alpha from vertex color
  15. lrp_sat r0.rgb, t2.a, r0, c1 ; r0 = B*Da + (1-Da)
  16. mul r0.rgb, r0, t2 ; modulate by detail color
  17. mul r0.rgb, r0, v0 ; modulate by vertex color
  18. mul r0.rgb, t1, r0 ; fold in lightmap (color only)
  19. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)