Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

337 lines
6.9 KiB

  1. #include "shaderlib/cshader.h"
  2. class vortwarp_ps20_Static_Index
  3. {
  4. private:
  5. int m_nBASETEXTURE;
  6. #ifdef _DEBUG
  7. bool m_bBASETEXTURE;
  8. #endif
  9. public:
  10. void SetBASETEXTURE( int i )
  11. {
  12. Assert( i >= 0 && i <= 1 );
  13. m_nBASETEXTURE = i;
  14. #ifdef _DEBUG
  15. m_bBASETEXTURE = true;
  16. #endif
  17. }
  18. void SetBASETEXTURE( bool i )
  19. {
  20. m_nBASETEXTURE = i ? 1 : 0;
  21. #ifdef _DEBUG
  22. m_bBASETEXTURE = true;
  23. #endif
  24. }
  25. private:
  26. int m_nCUBEMAP;
  27. #ifdef _DEBUG
  28. bool m_bCUBEMAP;
  29. #endif
  30. public:
  31. void SetCUBEMAP( int i )
  32. {
  33. Assert( i >= 0 && i <= 1 );
  34. m_nCUBEMAP = i;
  35. #ifdef _DEBUG
  36. m_bCUBEMAP = true;
  37. #endif
  38. }
  39. void SetCUBEMAP( bool i )
  40. {
  41. m_nCUBEMAP = i ? 1 : 0;
  42. #ifdef _DEBUG
  43. m_bCUBEMAP = true;
  44. #endif
  45. }
  46. private:
  47. int m_nDIFFUSELIGHTING;
  48. #ifdef _DEBUG
  49. bool m_bDIFFUSELIGHTING;
  50. #endif
  51. public:
  52. void SetDIFFUSELIGHTING( int i )
  53. {
  54. Assert( i >= 0 && i <= 1 );
  55. m_nDIFFUSELIGHTING = i;
  56. #ifdef _DEBUG
  57. m_bDIFFUSELIGHTING = true;
  58. #endif
  59. }
  60. void SetDIFFUSELIGHTING( bool i )
  61. {
  62. m_nDIFFUSELIGHTING = i ? 1 : 0;
  63. #ifdef _DEBUG
  64. m_bDIFFUSELIGHTING = true;
  65. #endif
  66. }
  67. private:
  68. int m_nNORMALMAPALPHAENVMAPMASK;
  69. #ifdef _DEBUG
  70. bool m_bNORMALMAPALPHAENVMAPMASK;
  71. #endif
  72. public:
  73. void SetNORMALMAPALPHAENVMAPMASK( int i )
  74. {
  75. Assert( i >= 0 && i <= 1 );
  76. m_nNORMALMAPALPHAENVMAPMASK = i;
  77. #ifdef _DEBUG
  78. m_bNORMALMAPALPHAENVMAPMASK = true;
  79. #endif
  80. }
  81. void SetNORMALMAPALPHAENVMAPMASK( bool i )
  82. {
  83. m_nNORMALMAPALPHAENVMAPMASK = i ? 1 : 0;
  84. #ifdef _DEBUG
  85. m_bNORMALMAPALPHAENVMAPMASK = true;
  86. #endif
  87. }
  88. private:
  89. int m_nHALFLAMBERT;
  90. #ifdef _DEBUG
  91. bool m_bHALFLAMBERT;
  92. #endif
  93. public:
  94. void SetHALFLAMBERT( int i )
  95. {
  96. Assert( i >= 0 && i <= 1 );
  97. m_nHALFLAMBERT = i;
  98. #ifdef _DEBUG
  99. m_bHALFLAMBERT = true;
  100. #endif
  101. }
  102. void SetHALFLAMBERT( bool i )
  103. {
  104. m_nHALFLAMBERT = i ? 1 : 0;
  105. #ifdef _DEBUG
  106. m_bHALFLAMBERT = true;
  107. #endif
  108. }
  109. private:
  110. int m_nFLASHLIGHT;
  111. #ifdef _DEBUG
  112. bool m_bFLASHLIGHT;
  113. #endif
  114. public:
  115. void SetFLASHLIGHT( int i )
  116. {
  117. Assert( i >= 0 && i <= 1 );
  118. m_nFLASHLIGHT = i;
  119. #ifdef _DEBUG
  120. m_bFLASHLIGHT = true;
  121. #endif
  122. }
  123. void SetFLASHLIGHT( bool i )
  124. {
  125. m_nFLASHLIGHT = i ? 1 : 0;
  126. #ifdef _DEBUG
  127. m_bFLASHLIGHT = true;
  128. #endif
  129. }
  130. private:
  131. int m_nTRANSLUCENT;
  132. #ifdef _DEBUG
  133. bool m_bTRANSLUCENT;
  134. #endif
  135. public:
  136. void SetTRANSLUCENT( int i )
  137. {
  138. Assert( i >= 0 && i <= 1 );
  139. m_nTRANSLUCENT = i;
  140. #ifdef _DEBUG
  141. m_bTRANSLUCENT = true;
  142. #endif
  143. }
  144. void SetTRANSLUCENT( bool i )
  145. {
  146. m_nTRANSLUCENT = i ? 1 : 0;
  147. #ifdef _DEBUG
  148. m_bTRANSLUCENT = true;
  149. #endif
  150. }
  151. public:
  152. vortwarp_ps20_Static_Index( )
  153. {
  154. #ifdef _DEBUG
  155. m_bBASETEXTURE = false;
  156. #endif // _DEBUG
  157. m_nBASETEXTURE = 0;
  158. #ifdef _DEBUG
  159. m_bCUBEMAP = false;
  160. #endif // _DEBUG
  161. m_nCUBEMAP = 0;
  162. #ifdef _DEBUG
  163. m_bDIFFUSELIGHTING = false;
  164. #endif // _DEBUG
  165. m_nDIFFUSELIGHTING = 0;
  166. #ifdef _DEBUG
  167. m_bNORMALMAPALPHAENVMAPMASK = false;
  168. #endif // _DEBUG
  169. m_nNORMALMAPALPHAENVMAPMASK = 0;
  170. #ifdef _DEBUG
  171. m_bHALFLAMBERT = false;
  172. #endif // _DEBUG
  173. m_nHALFLAMBERT = 0;
  174. #ifdef _DEBUG
  175. m_bFLASHLIGHT = false;
  176. #endif // _DEBUG
  177. m_nFLASHLIGHT = 0;
  178. #ifdef _DEBUG
  179. m_bTRANSLUCENT = false;
  180. #endif // _DEBUG
  181. m_nTRANSLUCENT = 0;
  182. }
  183. int GetIndex()
  184. {
  185. // Asserts to make sure that we aren't using any skipped combinations.
  186. // Asserts to make sure that we are setting all of the combination vars.
  187. #ifdef _DEBUG
  188. bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bNORMALMAPALPHAENVMAPMASK && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bTRANSLUCENT;
  189. Assert( bAllStaticVarsDefined );
  190. #endif // _DEBUG
  191. return ( 48 * m_nBASETEXTURE ) + ( 96 * m_nCUBEMAP ) + ( 192 * m_nDIFFUSELIGHTING ) + ( 384 * m_nNORMALMAPALPHAENVMAPMASK ) + ( 768 * m_nHALFLAMBERT ) + ( 1536 * m_nFLASHLIGHT ) + ( 3072 * m_nTRANSLUCENT ) + 0;
  192. }
  193. };
  194. #define shaderStaticTest_vortwarp_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_NORMALMAPALPHAENVMAPMASK + psh_forgot_to_set_static_HALFLAMBERT + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_TRANSLUCENT + 0
  195. class vortwarp_ps20_Dynamic_Index
  196. {
  197. private:
  198. int m_nWRITEWATERFOGTODESTALPHA;
  199. #ifdef _DEBUG
  200. bool m_bWRITEWATERFOGTODESTALPHA;
  201. #endif
  202. public:
  203. void SetWRITEWATERFOGTODESTALPHA( int i )
  204. {
  205. Assert( i >= 0 && i <= 1 );
  206. m_nWRITEWATERFOGTODESTALPHA = i;
  207. #ifdef _DEBUG
  208. m_bWRITEWATERFOGTODESTALPHA = true;
  209. #endif
  210. }
  211. void SetWRITEWATERFOGTODESTALPHA( bool i )
  212. {
  213. m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
  214. #ifdef _DEBUG
  215. m_bWRITEWATERFOGTODESTALPHA = true;
  216. #endif
  217. }
  218. private:
  219. int m_nPIXELFOGTYPE;
  220. #ifdef _DEBUG
  221. bool m_bPIXELFOGTYPE;
  222. #endif
  223. public:
  224. void SetPIXELFOGTYPE( int i )
  225. {
  226. Assert( i >= 0 && i <= 1 );
  227. m_nPIXELFOGTYPE = i;
  228. #ifdef _DEBUG
  229. m_bPIXELFOGTYPE = true;
  230. #endif
  231. }
  232. void SetPIXELFOGTYPE( bool i )
  233. {
  234. m_nPIXELFOGTYPE = i ? 1 : 0;
  235. #ifdef _DEBUG
  236. m_bPIXELFOGTYPE = true;
  237. #endif
  238. }
  239. private:
  240. int m_nWARPINGIN;
  241. #ifdef _DEBUG
  242. bool m_bWARPINGIN;
  243. #endif
  244. public:
  245. void SetWARPINGIN( int i )
  246. {
  247. Assert( i >= 0 && i <= 1 );
  248. m_nWARPINGIN = i;
  249. #ifdef _DEBUG
  250. m_bWARPINGIN = true;
  251. #endif
  252. }
  253. void SetWARPINGIN( bool i )
  254. {
  255. m_nWARPINGIN = i ? 1 : 0;
  256. #ifdef _DEBUG
  257. m_bWARPINGIN = true;
  258. #endif
  259. }
  260. private:
  261. int m_nAMBIENT_LIGHT;
  262. #ifdef _DEBUG
  263. bool m_bAMBIENT_LIGHT;
  264. #endif
  265. public:
  266. void SetAMBIENT_LIGHT( int i )
  267. {
  268. Assert( i >= 0 && i <= 1 );
  269. m_nAMBIENT_LIGHT = i;
  270. #ifdef _DEBUG
  271. m_bAMBIENT_LIGHT = true;
  272. #endif
  273. }
  274. void SetAMBIENT_LIGHT( bool i )
  275. {
  276. m_nAMBIENT_LIGHT = i ? 1 : 0;
  277. #ifdef _DEBUG
  278. m_bAMBIENT_LIGHT = true;
  279. #endif
  280. }
  281. private:
  282. int m_nNUM_LIGHTS;
  283. #ifdef _DEBUG
  284. bool m_bNUM_LIGHTS;
  285. #endif
  286. public:
  287. void SetNUM_LIGHTS( int i )
  288. {
  289. Assert( i >= 0 && i <= 2 );
  290. m_nNUM_LIGHTS = i;
  291. #ifdef _DEBUG
  292. m_bNUM_LIGHTS = true;
  293. #endif
  294. }
  295. void SetNUM_LIGHTS( bool i )
  296. {
  297. m_nNUM_LIGHTS = i ? 1 : 0;
  298. #ifdef _DEBUG
  299. m_bNUM_LIGHTS = true;
  300. #endif
  301. }
  302. public:
  303. vortwarp_ps20_Dynamic_Index()
  304. {
  305. #ifdef _DEBUG
  306. m_bWRITEWATERFOGTODESTALPHA = false;
  307. #endif // _DEBUG
  308. m_nWRITEWATERFOGTODESTALPHA = 0;
  309. #ifdef _DEBUG
  310. m_bPIXELFOGTYPE = false;
  311. #endif // _DEBUG
  312. m_nPIXELFOGTYPE = 0;
  313. #ifdef _DEBUG
  314. m_bWARPINGIN = false;
  315. #endif // _DEBUG
  316. m_nWARPINGIN = 0;
  317. #ifdef _DEBUG
  318. m_bAMBIENT_LIGHT = false;
  319. #endif // _DEBUG
  320. m_nAMBIENT_LIGHT = 0;
  321. #ifdef _DEBUG
  322. m_bNUM_LIGHTS = false;
  323. #endif // _DEBUG
  324. m_nNUM_LIGHTS = 0;
  325. }
  326. int GetIndex()
  327. {
  328. // Asserts to make sure that we aren't using any skipped combinations.
  329. // Asserts to make sure that we are setting all of the combination vars.
  330. #ifdef _DEBUG
  331. bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bWARPINGIN && m_bAMBIENT_LIGHT && m_bNUM_LIGHTS;
  332. Assert( bAllDynamicVarsDefined );
  333. #endif // _DEBUG
  334. return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nWARPINGIN ) + ( 8 * m_nAMBIENT_LIGHT ) + ( 16 * m_nNUM_LIGHTS ) + 0;
  335. }
  336. };
  337. #define shaderDynamicTest_vortwarp_ps20 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_WARPINGIN + psh_forgot_to_set_dynamic_AMBIENT_LIGHT + psh_forgot_to_set_dynamic_NUM_LIGHTS + 0