Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #include "BaseVSShader.h"
  8. #include "ScreenSpaceEffect_vs11.inc"
  9. #include "IntroScreenSpaceEffect_ps11.inc"
  10. DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 )
  11. BEGIN_VS_SHADER_FLAGS( IntroScreenSpaceEffect_dx80, "Help for IntroScreenSpaceEffect_dx80", SHADER_NOT_EDITABLE )
  12. BEGIN_SHADER_PARAMS
  13. SHADER_PARAM( MODE, SHADER_PARAM_TYPE_INTEGER, "0", "" )
  14. END_SHADER_PARAMS
  15. SHADER_INIT_PARAMS()
  16. {
  17. SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE );
  18. }
  19. SHADER_INIT
  20. {
  21. }
  22. SHADER_FALLBACK
  23. {
  24. // Requires DX9 + above
  25. if ( IsPC() && g_pHardwareConfig->GetDXSupportLevel() < 80 )
  26. return "introscreenspaceeffect_dx60";
  27. return 0;
  28. }
  29. SHADER_DRAW
  30. {
  31. SHADOW_STATE
  32. {
  33. pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
  34. pShaderShadow->EnableTexture( SHADER_SAMPLER1, true );
  35. int fmt = VERTEX_POSITION;
  36. pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 );
  37. DECLARE_STATIC_VERTEX_SHADER( screenspaceeffect_vs11 );
  38. SET_STATIC_VERTEX_SHADER( screenspaceeffect_vs11 );
  39. DECLARE_STATIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
  40. SET_STATIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
  41. pShaderShadow->EnableBlending( true );
  42. pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE );
  43. }
  44. DYNAMIC_STATE
  45. {
  46. pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 );
  47. pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1 );
  48. DECLARE_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs11 );
  49. SET_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs11 );
  50. DECLARE_DYNAMIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
  51. SET_DYNAMIC_PIXEL_SHADER_COMBO( MODE, params[MODE]->GetIntValue() );
  52. SET_DYNAMIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
  53. SetPixelShaderConstant( 0, ALPHA );
  54. }
  55. Draw();
  56. }
  57. END_SHADER