Team Fortress 2 Source Code as on 22/4/2020
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27 lines
682 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. sampler TexSampler0 : register( s0 );
  6. sampler TexSampler1 : register( s1 );
  7. struct PS_INPUT
  8. {
  9. float2 tc0 : TEXCOORD0;
  10. float2 tc1 : TEXCOORD1;
  11. };
  12. const float4 bloomamount : register( c0 );
  13. float4 main( PS_INPUT i ) : COLOR
  14. {
  15. // Just sample the input textures
  16. float4 c0 = tex2D( TexSampler0, i.tc0 );
  17. float4 c1 = tex2D( TexSampler1, i.tc1 );
  18. // Add in bloom and return
  19. return FinalOutput( c0 + bloomamount.xxxx * c1, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  20. }