Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MDLLIB_COMMON_H
#define MDLLIB_COMMON_H
#ifdef _WIN32
#pragma once
#endif
#include "mdllib/mdllib.h"
#include "platform.h"
#pragma warning( disable : 4018 )
#pragma warning( disable : 4389 )
//-----------------------------------------------------------------------------
// Purpose: Interface to accessing P4 commands
//-----------------------------------------------------------------------------
class CMdlLib : public CBaseAppSystem< IMdlLib > { public: // Destructor
virtual ~CMdlLib();
//////////////////////////////////////////////////////////////////////////
//
// Methods of IAppSystem
//
//////////////////////////////////////////////////////////////////////////
public: virtual bool Connect( CreateInterfaceFn factory ); virtual InitReturnVal_t Init(); virtual void *QueryInterface( const char *pInterfaceName ); virtual void Shutdown(); virtual void Disconnect();
//////////////////////////////////////////////////////////////////////////
//
// Methods of IMdlLib
//
//////////////////////////////////////////////////////////////////////////
public: //
// StripModelBuffers
// The main function that strips the model buffers
// mdlBuffer - mdl buffer, updated, no size change
// vvdBuffer - vvd buffer, updated, size reduced
// vtxBuffer - vtx buffer, updated, size reduced
// ppStripInfo - if nonzero on return will be filled with the stripping info
//
virtual bool StripModelBuffers( CUtlBuffer &mdlBuffer, CUtlBuffer &vvdBuffer, CUtlBuffer &vtxBuffer, IMdlStripInfo **ppStripInfo );
//
// CreateNewStripInfo
// Creates an empty strip info so that it can be reused.
//
virtual bool CreateNewStripInfo( IMdlStripInfo **ppStripInfo ); };
#endif // #ifndef MDLLIB_COMMON_H
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