Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The expression operator class - scalar math calculator
// for a good list of operators and simple functions, see:
// \\fileserver\user\MarcS\boxweb\aliveDistLite\v4.2.0\doc\alive\functions.txt
// (although we'll want to implement elerp as the standard 3x^2 - 2x^3 with rescale)
//
//=============================================================================
#include "movieobjects/dmebalancetostereocalculatoroperator.h"
#include "movieobjects/dmechannel.h"
#include "movieobjects_interfaces.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "datamodel/dmattribute.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeBalanceToStereoCalculatorOperator, CDmeBalanceToStereoCalculatorOperator );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeBalanceToStereoCalculatorOperator::OnConstruction() { m_result_left.Init( this, "result_left" ); m_result_right.Init( this, "result_right" ); m_result_multi.Init( this, "result_multi" );
m_value.Init( this, "value" ); m_balance.InitAndSet( this, "balance", 0.5f ); m_multilevel.InitAndSet( this, "multilevel", 0.5f );
m_bSpewResult.Init( this, "spewresult" );
m_flDefaultValue = FLT_MAX; }
void CDmeBalanceToStereoCalculatorOperator::OnDestruction() { }
void CDmeBalanceToStereoCalculatorOperator::GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ) { attrs.AddToTail( m_value.GetAttribute() ); attrs.AddToTail( m_balance.GetAttribute() ); attrs.AddToTail( m_multilevel.GetAttribute() ); }
void CDmeBalanceToStereoCalculatorOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) { attrs.AddToTail( m_result_left.GetAttribute() ); attrs.AddToTail( m_result_right.GetAttribute() ); attrs.AddToTail( m_result_multi.GetAttribute() ); }
float CDmeBalanceToStereoCalculatorOperator::ComputeDefaultValue() { // NOTE: This is a total hack, which we expect to remove soon, when the balance work is done.
const static UtlSymId_t symToElement = g_pDataModel->GetSymbol( "toElement" ); CDmeChannel *pChannel = FindReferringElement<CDmeChannel>( this, symToElement ); if ( !pChannel ) return 0.0f;
CDmElement *pControl = pChannel->GetFromElement(); if ( !pControl ) return 0.0f;
return pControl->GetValue<float>( "defaultValue" ); }
void CDmeBalanceToStereoCalculatorOperator::Operate() { if ( m_flDefaultValue == FLT_MAX ) { m_flDefaultValue = ComputeDefaultValue(); }
float flValue = m_value - m_flDefaultValue; if ( m_balance > 0.5f ) { m_result_right = m_value; m_result_left = ( ( 1.0f - m_balance ) / 0.5f ) * flValue + m_flDefaultValue; } else { m_result_right = ( m_balance / 0.5f ) * flValue + m_flDefaultValue; m_result_left = m_value; }
m_result_multi = m_multilevel;
if ( m_bSpewResult ) { Msg( "%s = l('%f') r('%f') m('%f')\n", GetName(), (float)m_result_left, (float)m_result_right, (float)m_result_multi ); } }
void CDmeBalanceToStereoCalculatorOperator::SetSpewResult( bool state ) { m_bSpewResult = state; }
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