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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "networkclient.h"
#include "UDP_Socket.h"
#include "NetChannel.h"
#include "UDP_Process.h"
#include <winsock.h>
#include "tier1/bitbuf.h"
#include "networksystem.h"
#include "sm_protocol.h"
//-----------------------------------------------------------------------------
// Construction/Destruction
//-----------------------------------------------------------------------------
CNetworkClient::CNetworkClient() : m_bConnected( false ) { m_pSocket = new CUDPSocket; }
CNetworkClient::~CNetworkClient() { delete m_pSocket; }
//-----------------------------------------------------------------------------
// Init/Shutdown
//-----------------------------------------------------------------------------
bool CNetworkClient::Init( int nListenPort ) { if ( !m_pSocket->Init( nListenPort ) ) { Warning( "CNetworkClient: Unable to create socket!!!\n" ); return false; } return true; }
void CNetworkClient::Shutdown() { m_pSocket->Shutdown(); }
#define SPEW_MESSAGES
#if defined( SPEW_MESSAGES )
#define SM_SPEW_MESSAGE( code, remote ) \
Warning( "Message: %s from '%s'\n", #code, remote ); #else
#define SM_SPEW_MESSAGE( code, remote )
#endif
// process a connectionless packet
bool CNetworkClient::ProcessConnectionlessPacket( CNetPacket *packet ) { int code = packet->m_Message.ReadByte(); switch ( code ) { case s2c_connect_accept: { SM_SPEW_MESSAGE( s2c_connect_accept, packet->m_From.ToString() );
m_NetChan.Setup( false, &packet->m_From, m_pSocket, "client", this ); m_bConnected = true; } break; default: { Warning( "CSmServer::ProcessConnectionlessPacket: Unknown code '%i' from '%s'\n", code, packet->m_From.ToString() ); } break; }
return true; }
INetChannel *CNetworkClient::FindNetChannel( const netadr_t& from ) { if ( from.CompareAdr( m_NetChan.GetRemoteAddress() ) ) return &m_NetChan; return NULL; }
void CNetworkClient::ReadPackets( void ) { UDP_ProcessSocket( m_pSocket, this, this ); }
void CNetworkClient::SendUpdate() { if ( m_bConnected ) { m_NetChan.SendDatagram( NULL ); } }
void CNetworkClient::Disconnect() { if ( !m_bConnected ) return;
byte data[ 512 ]; bf_write buf( "CNetworkClient::Connect", data, sizeof( data ) );
WriteSystemNetworkMessage( buf, net_disconnect ); buf.WriteString( "client disconnected" );
m_NetChan.SendDatagram( &buf ); m_NetChan.SendDatagram( &buf ); m_NetChan.SendDatagram( &buf ); }
bool CNetworkClient::Connect( char const *server, int port /*=SM_SERVER_PORT*/ ) { byte data[ 512 ]; bf_write buf( "CNetworkClient::Connect", data, sizeof( data ) );
buf.WriteLong( -1 ); buf.WriteByte( c2s_connect );
netadr_t remote; remote.type = NA_IP; remote.port = htons( (unsigned short)port ); // Resolve remote name
sockaddr sa; if ( !Q_stricmp( server, "localhost" ) ) { remote.ip[ 0 ] = 127; remote.ip[ 1 ] = 0; remote.ip[ 2 ] = 0; remote.ip[ 3 ] = 1; } else { if ( !g_pNetworkSystemImp->StringToSockaddr( server, &sa ) ) { Msg( "Unable to resolve '%s'\n", server ); return false; }
remote.SetFromSockadr( &sa ); }
m_NetChan.SetConnectionState( CONNECTION_STATE_CONNECTING );
return m_pSocket->SendTo( remote, buf.GetData(), buf.GetNumBytesWritten() ); }
void CNetworkClient::OnConnectionClosing( INetChannel *channel, char const *reason ) { Warning( "OnConnectionClosing '%s'\n", reason ); if ( channel == &m_NetChan ) { m_NetChan.Shutdown( "received disconnect\n" ); m_bConnected = false; } }
void CNetworkClient::OnConnectionStarted( INetChannel *channel ) { Warning( "OnConnectionStarted\n" ); }
void CNetworkClient::OnPacketStarted( int inseq, int outseq ) { }
void CNetworkClient::OnPacketFinished() { }
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