Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef CLIENT_H
#define CLIENT_H
#ifdef _WIN32
#pragma once
#endif
#include "NetChannel.h"
class CNetworkClient : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel { public: CNetworkClient(); virtual ~CNetworkClient();
bool Init( int nListenPort ); void Shutdown();
bool Connect( const char *server, int port ); void Disconnect();
// IConnectionlessPacketHandler
virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet
// INetworkMessageHandler
virtual void OnConnectionClosing( INetChannel *channel, char const *reason ); virtual void OnConnectionStarted( INetChannel *channel );
virtual void OnPacketStarted( int inseq, int outseq ); virtual void OnPacketFinished();
// ILookupChannel
virtual INetChannel *FindNetChannel( const netadr_t& from ) ;
INetChannel *GetNetChannel() { return &m_NetChan; }
void ReadPackets(); void SendUpdate();
CUDPSocket *m_pSocket; CNetChannel m_NetChan; bool m_bConnected; };
#endif // CLIENT_H
|