Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef UDP_SOCKET_H
#define UDP_SOCKET_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/netadr.h"
#include "tier0/basetypes.h"
class CUtlBuffer;
// Creates a non-blocking UPD socket
class CUDPSocket { public: CUDPSocket(); ~CUDPSocket();
bool Init( unsigned short bindToPort ); void Shutdown();
bool RecvFrom( netadr_t& packet_from, CUtlBuffer& data ); bool SendTo( const netadr_t &recipient, const CUtlBuffer& data ); bool SendTo( const netadr_t &recipient, const byte *data, size_t datalength );
bool IsValid() const { return m_Socket != 0; }
protected: bool CreateSocket (void);
class CImpl; CImpl *m_pImpl;
netadr_t m_socketIP; unsigned int m_Socket; unsigned short m_Port; };
#endif // UDP_SOCKET_H
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