Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#ifndef VGUIMATSYSAPP_H
#define VGUIMATSYSAPP_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/tier3app.h"
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CVguiMatSysApp : public CVguiSteamApp { typedef CVguiSteamApp BaseClass;
public: CVguiMatSysApp();
// Methods of IApplication
virtual bool Create(); virtual bool PreInit(); virtual void PostShutdown(); virtual void Destroy();
// Returns the window handle (HWND in Win32)
void* GetAppWindow();
// Gets the window size
int GetWindowWidth() const; int GetWindowHeight() const;
protected: void AppPumpMessages();
// Sets the video mode
bool SetVideoMode( );
// Sets up the game path
bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool );
private: // Returns the app name
virtual const char *GetAppName() = 0; virtual bool AppUsesReadPixels() { return false; }
// Creates the app window
virtual void *CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
void *m_HWnd; int m_nWidth; int m_nHeight; };
#endif // VGUIMATSYSAPP_H
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