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//====== Copyright �, Valve Corporation, All rights reserved. =================
//
// Purpose: Defines a directory for all the GC processes for an app
//
//=============================================================================
#ifndef DIRECTORY_H
#define DIRECTORY_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "tier1/utlsortvector.h"
#include "tier1/utlmap.h"
#include "tier1/keyvalues.h"
#include "gamecoordinator/igamecoordinator.h"
namespace GCSDK {
class CGCDirProcess;
//-----------------------------------------------------------------------------
// Purpose: Entry for a GC instance
//-----------------------------------------------------------------------------
class CGCDirTypeInstance { public: CGCDirTypeInstance( const char* pszTypeName, uint32 nType, uint32 nInstance, const KeyValues *pKVConfig, const CGCDirProcess* pProcess ); ~CGCDirTypeInstance();
uint32 GetType() const; const char* GetTypeName() const; uint32 GetInstance() const; KeyValues * GetConfig() const; const CGCDirProcess* GetProcess() const;
private: int32 m_nType; uint32 m_nInstance; KeyValues * m_pConfig; CUtlConstString m_sTypeName; const CGCDirProcess* m_pProcess; };
//-----------------------------------------------------------------------------
// Purpose: Entry for a physical machine hosting one or more GC instances
//-----------------------------------------------------------------------------
class CGCDirProcess { public: CGCDirProcess( uint32 nDirIndex, const char *pchProcessName, const char* pchProcessType, const KeyValues *pKVConfig ); ~CGCDirProcess( );
//determines if this process has any GC's of the specified type
bool HasInstanceOfType( uint32 nType ) const; uint32 GetGCDirIndex() const; const char * GetName() const; const char * GetProcessType() const; uint32 GetTypeInstanceCount() const; KeyValues * GetConfig() const; const CGCDirTypeInstance * GetTypeInstance( uint32 nGCIndex ) const;
//gets the list of unique types contained within this process as IDs (note order does not match)
const CUtlSortVector< uint32 >& GetUniqueTypeList() const;
private: friend class CDirectory; void AddGC( CGCDirTypeInstance *pGC );
uint32 m_iDirGC; CUtlConstString m_sName; CUtlConstString m_sType; KeyValues * m_pConfig; CUtlVector<CGCDirTypeInstance *> m_vecGCs; //a bit mask of which types exist on this GC
uint64 m_nTypeMask; //optimized list for fast searching of which types this process has
CUtlSortVector< uint32 > m_vecUniqueTypeList; };
//-----------------------------------------------------------------------------
// Purpose: Defines what kind of GCs exist for this app in the current universe,
// the types that exist, and what machines they run on
//-----------------------------------------------------------------------------
class CDirectory { public: typedef CGCBase *(*GCFactory_t)( const CGCDirProcess *pGCDirProcess ); static const int s_nInvalidGCType = -1;
CDirectory(); ~CDirectory();
bool BInit( KeyValues *pKVDirectory ); void RegisterGCType( int32 nTypeID, const char *pchName );
uint32 GetProcessCount() const; const CGCDirProcess *GetProcess( int32 nIndex ) const;
uint32 GetGCTypeInstanceCount() const; const CGCDirTypeInstance *GetGCTypeInstance( uint32 nTypeInst ) const;
int32 GetGCCountForType( int32 nTypeID ) const; const CGCDirTypeInstance *GetGCInstanceForType( int32 nTypeID, int32 nInstance ) const;
const char *GetNameForGCType( int32 nTypeID ) const; int32 GetGCTypeForName( const char *pchName ) const;
void RegisterProcessTypeFactory( const char* pszProcessType, GCFactory_t pfnFactory ); GCFactory_t GetFactoryForProcessType( const char* pszProcessType ) const;
//given a GC type, and an instance number, this will return the GC directory index used for routing. If the instance number
//is greater than what is available, it will be modulo'd into the acceptable range. If no match for that type can be found, -1 will
//be returned
int32 GetGCDirIndexForInstance( int32 nTypeID, uint32 nInstanceIndex ) const;
//given a GC type, this will add all of the GC indices associated with that type onto the provided vector
void GetGCDirIndicesForType( int32 nTypeID, CUtlVector< uint32 >& nIndices ) const;
private: bool m_bInitialized; CUtlVector<CGCDirProcess *> m_vecProcesses; CUtlVector<CGCDirTypeInstance *> m_vecTypeInstances; CUtlMap< int32, CCopyableUtlVector< CGCDirTypeInstance *> > m_mapGCsByType;
struct RegisteredGCType_t { CUtlConstString m_strName; }; CUtlMap< int32, RegisteredGCType_t > m_mapRegisteredGCTypes; CUtlDict< int32 > m_dictRegisteredGCNameToType; CUtlDict< GCFactory_t > m_dictProcessTypeToFactory; };
// Gets the global directory singleton
extern CDirectory *GDirectory();
//the maximum value that a GC type can use. This is to enable bit masks to encode type information primarily (also don't allow the high bit to avoid SQL signed issues)
#define GC_TYPE_MAX_NUMBER 62
// Registration macro for GC types
#define REG_GC_TYPE( typeNum, typeName ) \
static class CRegGC_##typeName \ { \ public: \ CRegGC_##typeName() { \ COMPILE_TIME_ASSERT( typeNum <= GC_TYPE_MAX_NUMBER ); \ GDirectory()->RegisterGCType( ( typeNum ), ( #typeName ) ); } \ } g_RegGC_##typeName;
#define REG_GC_PROCESS_TYPE( gcClass, typeName ) \
static class CRegProcessType_##typeName \ { \ public: \ static CGCBase *Factory( const CGCDirProcess *pDirGC ) { return new gcClass( pDirGC ); } \ CRegProcessType_##typeName() { GDirectory()->RegisterProcessTypeFactory( ( #typeName ), &Factory ); } \ } g_RegProcessType_##typeName;
} // namespace GCSDK
#endif // DIRECTORY_H
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