Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#if !defined( RENAMED_RECVTABLE_COMPAT_H )
#define RENAMED_RECVTABLE_COMPAT_H
#ifdef _WIN32
#pragma once
#endif
class CRenamedRecvTableInfo;
extern CRenamedRecvTableInfo *g_pRenamedRecvTableInfoHead;
//-----------------------------------------------------------------------------
// Purpose: Used by NOTE_RENAMED_RECVTABLE() macro.
//-----------------------------------------------------------------------------
class CRenamedRecvTableInfo { public: CRenamedRecvTableInfo( const char *pOldName, const char *pNewName ) : m_pOldName( pOldName ), m_pNewName( pNewName ) { m_pNext = g_pRenamedRecvTableInfoHead; g_pRenamedRecvTableInfoHead = this; }
public: const char *m_pOldName; const char *m_pNewName; CRenamedRecvTableInfo *m_pNext; };
//-----------------------------------------------------------------------------
// Purpose: To keep from breaking older demos, use this macro to allow the
// engine to find the new datatable from the old name.
//-----------------------------------------------------------------------------
#define NOTE_RENAMED_RECVTABLE( oldname_, newname_ ) \
static CRenamedRecvTableInfo g_##oldname_##Register( \ #oldname_, \
#newname_ \
);
#endif // RENAMED_RECVTABLE_COMPAT_H
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