Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER1_H
#define TIER1_H
#if defined( _WIN32 )
#pragma once
#endif
#include "appframework/IAppSystem.h"
#include "tier1/convar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ICvar; class IProcessUtils;
//-----------------------------------------------------------------------------
// These tier1 libraries must be set by any users of this library.
// They can be set by calling ConnectTier1Libraries.
// It is hoped that setting this, and using this library will be the common mechanism for
// allowing link libraries to access tier1 library interfaces
//-----------------------------------------------------------------------------
// These are marked DLL_EXPORT for Linux.
DLL_EXPORT ICvar *cvar; extern ICvar *g_pCVar; extern IProcessUtils *g_pProcessUtils;
//-----------------------------------------------------------------------------
// Call this to connect to/disconnect from all tier 1 libraries.
// It's up to the caller to check the globals it cares about to see if ones are missing
//-----------------------------------------------------------------------------
void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); void DisconnectTier1Libraries();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 > class CTier1AppSystem : public CTier0AppSystem< IInterface > { typedef CTier0AppSystem< IInterface > BaseClass;
public: CTier1AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem ) { }
virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false;
if ( BaseClass::IsPrimaryAppSystem() ) { ConnectTier1Libraries( &factory, 1 ); } return true; }
virtual void Disconnect() { if ( BaseClass::IsPrimaryAppSystem() ) { DisconnectTier1Libraries(); } BaseClass::Disconnect(); }
virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal;
if ( g_pCVar && BaseClass::IsPrimaryAppSystem() ) { ConVar_Register( ConVarFlag ); } return INIT_OK; }
virtual void Shutdown() { if ( g_pCVar && BaseClass::IsPrimaryAppSystem() ) { ConVar_Unregister( ); } BaseClass::Shutdown( ); } };
#endif // TIER1_H
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