Team Fortress 2 Source Code as on 22/4/2020
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef UTLBINARYBLOCK_H
#define UTLBINARYBLOCK_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlmemory.h"
#include "tier1/strtools.h"
#include "limits.h"
//-----------------------------------------------------------------------------
// Base class, containing simple memory management
//-----------------------------------------------------------------------------
class CUtlBinaryBlock { public: CUtlBinaryBlock( int growSize = 0, int initSize = 0 );
// NOTE: nInitialLength indicates how much of the buffer starts full
CUtlBinaryBlock( void* pMemory, int nSizeInBytes, int nInitialLength ); CUtlBinaryBlock( const void* pMemory, int nSizeInBytes ); CUtlBinaryBlock( const CUtlBinaryBlock& src );
void Get( void *pValue, int nMaxLen ) const; void Set( const void *pValue, int nLen ); const void *Get( ) const; void *Get( );
unsigned char& operator[]( int i ); const unsigned char& operator[]( int i ) const;
int Length() const; void SetLength( int nLength ); // Undefined memory will result
bool IsEmpty() const; void Clear(); void Purge();
bool IsReadOnly() const;
CUtlBinaryBlock &operator=( const CUtlBinaryBlock &src );
// Test for equality
bool operator==( const CUtlBinaryBlock &src ) const;
private: CUtlMemory<unsigned char> m_Memory; int m_nActualLength; };
//-----------------------------------------------------------------------------
// class inlines
//-----------------------------------------------------------------------------
inline const void *CUtlBinaryBlock::Get( ) const { return m_Memory.Base(); }
inline void *CUtlBinaryBlock::Get( ) { return m_Memory.Base(); }
inline int CUtlBinaryBlock::Length() const { return m_nActualLength; }
inline unsigned char& CUtlBinaryBlock::operator[]( int i ) { return m_Memory[i]; }
inline const unsigned char& CUtlBinaryBlock::operator[]( int i ) const { return m_Memory[i]; }
inline bool CUtlBinaryBlock::IsReadOnly() const { return m_Memory.IsReadOnly(); }
inline bool CUtlBinaryBlock::IsEmpty() const { return Length() == 0; }
inline void CUtlBinaryBlock::Clear() { SetLength( 0 ); }
inline void CUtlBinaryBlock::Purge() { SetLength( 0 ); m_Memory.Purge(); }
#endif // UTLBINARYBLOCK_H
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