Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER2_H
#define TIER2_H
#if defined( _WIN32 )
#pragma once
#endif
#include "tier1/tier1.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IFileSystem; class IMaterialSystem; class IColorCorrectionSystem; class IMaterialSystemHardwareConfig; class IDebugTextureInfo; class IVBAllocTracker; class IInputSystem; class INetworkSystem; class IP4; class IMdlLib; class IQueuedLoader;
//-----------------------------------------------------------------------------
// These tier2 libraries must be set by any users of this library.
// They can be set by calling ConnectTier2Libraries or InitDefaultFileSystem.
// It is hoped that setting this, and using this library will be the common mechanism for
// allowing link libraries to access tier2 library interfaces
//-----------------------------------------------------------------------------
extern IFileSystem *g_pFullFileSystem; extern IMaterialSystem *materials; extern IMaterialSystem *g_pMaterialSystem; extern IInputSystem *g_pInputSystem; extern INetworkSystem *g_pNetworkSystem; extern IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig; extern IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo; extern IVBAllocTracker *g_VBAllocTracker; extern IColorCorrectionSystem *colorcorrection; extern IP4 *p4; extern IMdlLib *mdllib; extern IQueuedLoader *g_pQueuedLoader;
//-----------------------------------------------------------------------------
// Call this to connect to/disconnect from all tier 2 libraries.
// It's up to the caller to check the globals it cares about to see if ones are missing
//-----------------------------------------------------------------------------
void ConnectTier2Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); void DisconnectTier2Libraries();
//-----------------------------------------------------------------------------
// Call this to get the file system set up to stdio for utilities, etc:
//-----------------------------------------------------------------------------
void InitDefaultFileSystem(void); void ShutdownDefaultFileSystem(void);
//-----------------------------------------------------------------------------
// for simple utilities using valve libraries, call the entry point below in main(). It will
// init a filesystem for you, init mathlib, and create the command line.
//-----------------------------------------------------------------------------
void InitCommandLineProgram( int argc, char **argv );
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 > class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag > { typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass;
public: CTier2AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem ) { }
virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false;
if ( BaseClass::IsPrimaryAppSystem() ) { ConnectTier2Libraries( &factory, 1 ); }
return true; }
virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal;
return INIT_OK; }
virtual void Shutdown() { BaseClass::Shutdown(); }
virtual void Disconnect() { if ( BaseClass::IsPrimaryAppSystem() ) { DisconnectTier2Libraries(); } BaseClass::Disconnect(); } };
#endif // TIER2_H
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