Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Creates a Message box with a question in it and yes/no buttons
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLTIP_H
#define TOOLTIP_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Controls.h>
#include <utlvector.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Tooltip for a panel - shows text when cursor hovers over a panel
//-----------------------------------------------------------------------------
class BaseTooltip { public: BaseTooltip(Panel *parent, const char *text = NULL);
virtual void SetText(const char *text); virtual const char *GetText();
virtual void ShowTooltip(Panel *currentPanel); virtual void HideTooltip();
bool ShouldLayout( void ); virtual void PerformLayout() { return; } virtual void PositionWindow( Panel *pTipPanel );
void ResetDelay(); void SetTooltipFormatToSingleLine(); void SetTooltipFormatToMultiLine(); void SetTooltipDelay(int tooltipDelayMilliseconds); int GetTooltipDelay(); void SetEnabled( bool bState );
private: Panel *m_pParent; virtual void ApplySchemeSettings(IScheme *pScheme) {}; protected: CUtlVector<char> m_Text; int _delay; // delay that counts down
int _tooltipDelay; // delay before tooltip comes up.
bool _makeVisible : 1; bool _displayOnOneLine : 1; bool _isDirty : 1; bool _enabled : 1; };
class TextTooltip : public BaseTooltip { public: TextTooltip(Panel *parent, const char *text = NULL); ~TextTooltip();
virtual void SetText(const char *text); virtual void ShowTooltip(Panel *currentPanel); virtual void HideTooltip(); virtual void SizeTextWindow(); virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); };
};
#endif // TOOLTIP_H
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