Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYPERFORMANCEMANAGER_H
#define REPLAYPERFORMANCEMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/ireplayperformancemanager.h"
#include "replay/performance.h"
//----------------------------------------------------------------------------------------
class KeyValues; class CReplay; class IReplayPerformancePlaybackController;
//----------------------------------------------------------------------------------------
class CReplayPerformanceManager : public IReplayPerformanceManager { public: CReplayPerformanceManager(); ~CReplayPerformanceManager();
void Init();
//
// IReplayPerformanceManager
//
virtual const char *GetRelativePath() const; virtual const char *GetFullPath() const; virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ); virtual void DeletePerformance( CReplayPerformance *pPerformance ); virtual const char *GeneratePerformanceFilename( CReplay *pReplay ); };
//----------------------------------------------------------------------------------------
#endif // REPLAYPERFORMANCEMANAGER_H
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