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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cl_recordingsession.h"
#include "cl_sessioninfodownloader.h"
#include "cl_recordingsessionmanager.h"
#include "cl_replaymanager.h"
#include "cl_recordingsessionblock.h"
#include "cl_sessionblockdownloader.h"
#include "replay/ienginereplay.h"
#include "KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
extern IEngineReplay *g_pEngine;
//----------------------------------------------------------------------------------------
#define MAX_SESSION_INFO_DOWNLOAD_ATTEMPTS 3
//----------------------------------------------------------------------------------------
CClientRecordingSession::CClientRecordingSession( IReplayContext *pContext ) : CBaseRecordingSession( pContext ), m_iLastBlockToDownload( -1 ), m_iGreatestConsecutiveBlockDownloaded( -1 ), m_nSessionInfoDownloadAttempts( 0 ), m_flLastUpdateTime( -1.0f ), m_pSessionInfoDownloader( NULL ), m_bTimedOut( false ), m_bAllBlocksDownloaded( false ) { }
CClientRecordingSession::~CClientRecordingSession() { delete m_pSessionInfoDownloader; }
bool CClientRecordingSession::AllReplaysReconstructed() const { FOR_EACH_LL( m_lstReplays, it ) { const CReplay *pCurReplay = m_lstReplays[ it ]; if ( !pCurReplay->HasReconstructedReplay() ) return false; }
return true; }
void CClientRecordingSession::DeleteBlocks() { // Only delete blocks if all replays have been reconstructed for this session
if ( !AllReplaysReconstructed() ) return;
// Delete each block
FOR_EACH_VEC( m_vecBlocks, i ) { m_pContext->GetRecordingSessionBlockManager()->DeleteBlock( m_vecBlocks[ i ] ); }
// Clear out the list
m_vecBlocks.RemoveAll();
// Clear these out so we don't try to download the blocks again
m_iLastBlockToDownload = -1; m_iGreatestConsecutiveBlockDownloaded = -1; }
void CClientRecordingSession::SyncSessionBlocks() { // If the last update time hasn't been initialized yet, initialize it now since this will be the first time
// we are attempting to download the session info file.
if ( m_flLastUpdateTime < 0.0f ) { m_flLastUpdateTime = g_pEngine->GetHostTime(); }
Assert( !m_pSessionInfoDownloader ); IF_REPLAY_DBG( Warning( "Downloading session info...\n" ) ); m_pSessionInfoDownloader = new CSessionInfoDownloader(); m_pSessionInfoDownloader->DownloadSessionInfoAndUpdateBlocks( this ); }
void CClientRecordingSession::OnReplayDeleted( CReplay *pReplay ) { m_lstReplays.FindAndRemove( pReplay );
// This will load session blocks and delete them from disk if possible. In the case
// that all other replays for a session have already been reconstructed and pReplay
// was the last replay that was never reconstructed, we should delete session's blocks now.
// Note that these calls will only (a) load blocks if they aren't loaded already, and
// (b) Delete blocks if all associated replays have been reconstructed.
LoadBlocksForSession(); DeleteBlocks(); }
bool CClientRecordingSession::Read( KeyValues *pIn ) { if ( !BaseClass::Read( pIn ) ) return false;
m_iLastBlockToDownload = pIn->GetInt( "last_block_to_download", -1 ); m_iGreatestConsecutiveBlockDownloaded = pIn->GetInt( "last_consec_block_downloaded", -1 ); // m_bTimedOut = pIn->GetBool( "timed_out" );
m_uServerSessionID = pIn->GetUint64( "server_session_id" ); m_bAllBlocksDownloaded = pIn->GetBool( "all_blocks_downloaded" );
return true; }
void CClientRecordingSession::Write( KeyValues *pOut ) { BaseClass::Write( pOut );
pOut->SetInt( "last_block_to_download", m_iLastBlockToDownload ); pOut->SetInt( "last_consec_block_downloaded", m_iGreatestConsecutiveBlockDownloaded ); // pOut->SetInt( "timed_out", (int)m_bTimedOut );
pOut->SetUint64( "server_session_id", m_uServerSessionID ); pOut->SetInt( "all_blocks_downloaded", (int)m_bAllBlocksDownloaded ); }
void CClientRecordingSession::AdjustLastBlockToDownload( int iNewLastBlockToDownload ) { Assert( m_iLastBlockToDownload > iNewLastBlockToDownload ); m_iLastBlockToDownload = iNewLastBlockToDownload;
// Adjust any replays that refer to this session
FOR_EACH_LL( m_lstReplays, i ) { CReplay *pCurReplay = m_lstReplays[ i ]; if ( pCurReplay->m_iMaxSessionBlockRequired > iNewLastBlockToDownload ) { // Adjust replay
pCurReplay->m_iMaxSessionBlockRequired = iNewLastBlockToDownload; } } }
int CClientRecordingSession::UpdateLastBlockToDownload() { // Here we calculate the block we'll need in order to reconstruct the replay at the post-death time,
// based on replay_postdeathrecordtime, NOT the current time. The index calculated here may be greater
// than the actual last block the server writes, since the round may end or the map may change. This
// is adjusted for when we actually download the blocks.
extern ConVar replay_postdeathrecordtime; CClientRecordingSessionManager::ServerRecordingState_t *pServerState = &CL_GetRecordingSessionManager()->m_ServerRecordingState;
const int nCurBlock = pServerState->m_nCurrentBlock; const int nDumpInterval = pServerState->m_nDumpInterval; Assert( nDumpInterval > 0 ); const int nAddedBlocks = (int)ceil( replay_postdeathrecordtime.GetFloat() / nDumpInterval ); // Round up
const int iPostDeathBlock = nCurBlock + nAddedBlocks;
IF_REPLAY_DBG( Warning( "nCurBlock: %i\n", nCurBlock ) ); IF_REPLAY_DBG( Warning( "nDumpInterval: %i\n", nDumpInterval ) ); IF_REPLAY_DBG( Warning( "nAddedBlocks: %i\n", nAddedBlocks ) ); IF_REPLAY_DBG( Warning( "iPostDeathBlock: %i\n", iPostDeathBlock ) );
// Never assign less blocks than we already need
m_iLastBlockToDownload = MAX( m_iLastBlockToDownload, iPostDeathBlock );
CL_GetRecordingSessionManager()->FlagForFlush( this, false ); IF_REPLAY_DBG( ConColorMsg( 0, Color(0,255,0), "Max block currently needed: %i\n", m_iLastBlockToDownload ) );
return m_iLastBlockToDownload; }
void CClientRecordingSession::Think() { CBaseThinker::Think();
// If the session info downloader's done and can be deleted, free it.
if ( m_pSessionInfoDownloader && m_pSessionInfoDownloader->IsDone() && m_pSessionInfoDownloader->CanDelete() ) { // Failure?
if ( m_pSessionInfoDownloader->m_nError != CSessionInfoDownloader::ERROR_NONE ) { // If there was an error, increment the error count and update the appropriate replays if
// we've tried a sufficient number of times.
++m_nSessionInfoDownloadAttempts; if ( m_nSessionInfoDownloadAttempts >= MAX_SESSION_INFO_DOWNLOAD_ATTEMPTS ) { FOR_EACH_LL( m_lstReplays, i ) { CReplay *pCurReplay = m_lstReplays[ i ];
// If this replay has already been set to "ready to convert" state (or beyond), skip.
if ( pCurReplay->m_nStatus >= CReplay::REPLAYSTATUS_READYTOCONVERT ) continue;
// Update status
pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_ERROR;
// Display an error message
ShowDownloadFailedMessage( pCurReplay );
// Save now
CL_GetReplayManager()->FlagReplayForFlush( pCurReplay, true ); } } }
IF_REPLAY_DBG( Warning( "...session info download complete. Freeing.\n" ) ); delete m_pSessionInfoDownloader; m_pSessionInfoDownloader = NULL; } }
float CClientRecordingSession::GetNextThinkTime() const { return g_pEngine->GetHostTime() + 0.5f; }
void CClientRecordingSession::UpdateAllBlocksDownloaded() { // We're only "done" if this session is no longer recording and all blocks are downloaded.
const bool bOld = m_bAllBlocksDownloaded; m_bAllBlocksDownloaded = !m_bRecording && ( m_iGreatestConsecutiveBlockDownloaded >= m_iLastBlockToDownload );
// Flag as modified if changed
if ( bOld != m_bAllBlocksDownloaded ) { CL_GetRecordingSessionManager()->FlagForFlush( this, false ); } }
void CClientRecordingSession::EnsureDownloadingEnabled() { m_bAllBlocksDownloaded = false; }
void CClientRecordingSession::UpdateGreatestConsecutiveBlockDownloaded() { // Assumes m_vecBlocks is sorted in ascending order (for both reconstruction indices and handle, which should be parallel)
int j = 0; int iGreatestConsecutiveBlockDownloaded = 0; FOR_EACH_VEC( m_vecBlocks, i ) { CClientRecordingSessionBlock *pCurBlock = CL_CastBlock( m_vecBlocks[ i ] );
AssertMsg( pCurBlock->m_iReconstruction == j, "Session blocks must be sorted!" );
// If the block hasn't been downloaded, stop here
if ( pCurBlock->m_nDownloadStatus != CClientRecordingSessionBlock::DOWNLOADSTATUS_DOWNLOADED ) break;
// Block has been downloaded - update the counter
iGreatestConsecutiveBlockDownloaded = MAX( iGreatestConsecutiveBlockDownloaded, pCurBlock->m_iReconstruction );
++j; }
Assert( iGreatestConsecutiveBlockDownloaded >= 0 ); Assert( iGreatestConsecutiveBlockDownloaded < m_vecBlocks.Count() );
// Cache
m_iGreatestConsecutiveBlockDownloaded = iGreatestConsecutiveBlockDownloaded;
// Mark session as dirty
CL_GetRecordingSessionManager()->FlagForFlush( this, false ); }
void CClientRecordingSession::UpdateReplayStatuses( CClientRecordingSessionBlock *pBlock ) { AssertMsg( m_vecBlocks.Find( pBlock ) != m_vecBlocks.InvalidIndex(), "Block doesn't belong to session or was not added" );
// If the download was successful, update the greatest consecutive block downloaded index
if ( pBlock->m_nDownloadStatus == CClientRecordingSessionBlock::DOWNLOADSTATUS_DOWNLOADED ) { UpdateGreatestConsecutiveBlockDownloaded(); UpdateAllBlocksDownloaded(); }
// Block in error state?
const bool bFailed = pBlock->m_nDownloadStatus == CClientRecordingSessionBlock::DOWNLOADSTATUS_ERROR;
// Go through all replays that refer to this session and update their status if necessary
FOR_EACH_LL( m_lstReplays, i ) { CReplay *pCurReplay = m_lstReplays[ i ];
// If this replay has already been set to "ready to convert" state (or beyond), skip.
if ( pCurReplay->m_nStatus >= CReplay::REPLAYSTATUS_READYTOCONVERT ) continue;
bool bFlush = false;
// If the download failed and the block is required for this replay, mark as such
if ( bFailed && pCurReplay->m_iMaxSessionBlockRequired >= pBlock->m_iReconstruction ) { pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_ERROR; bFlush = true;
// Display an error message
ShowDownloadFailedMessage( pCurReplay ); }
// Have we downloaded all blocks required for the given replay?
else if ( !bFailed && pCurReplay->m_iMaxSessionBlockRequired <= m_iGreatestConsecutiveBlockDownloaded ) { // Update replay's status and mark as dirty
pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_READYTOCONVERT;
// Display a message on the client
g_pClient->DisplayReplayMessage( "#Replay_DownloadComplete", false, false, "replay\\downloadcomplete.wav" );
bFlush = true; }
// Mark replay as dirty?
if ( bFlush ) { CL_GetReplayManager()->FlagForFlush( pCurReplay, false ); } } }
void CClientRecordingSession::OnDownloadTimeout() { m_bTimedOut = true;
// Go through all replays that refer to this session and update their status if necessary
FOR_EACH_LL( m_lstReplays, i ) { CReplay *pCurReplay = m_lstReplays[ i ];
// If this replay has already been set to "ready to convert" state (or beyond), skip.
if ( pCurReplay->m_nStatus >= CReplay::REPLAYSTATUS_READYTOCONVERT ) continue;
// Check to see if we have enough block info for the current replay
if ( m_iGreatestConsecutiveBlockDownloaded >= pCurReplay->m_iMaxSessionBlockRequired ) continue;
// Update replay status
pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_ERROR;
// Display an error message
ShowDownloadFailedMessage( pCurReplay );
// Save the replay
CL_GetReplayManager()->FlagForFlush( pCurReplay, false ); } }
void CClientRecordingSession::RefreshLastUpdateTime() { m_flLastUpdateTime = g_pEngine->GetHostTime(); }
void CClientRecordingSession::ShowDownloadFailedMessage( const CReplay *pReplay ) { // Don't show the download failed message for replays that were saved during this run of the game.
if ( !pReplay || !pReplay->m_bSavedDuringThisSession ) return;
// Display an error message
g_pClient->DisplayReplayMessage( "#Replay_DownloadFailed", true, false, "replay\\downloadfailed.wav" ); }
void CClientRecordingSession::CacheReplay( CReplay *pReplay ) { Assert( m_lstReplays.Find( pReplay ) == m_lstReplays.InvalidIndex() ); m_lstReplays.AddToTail( pReplay );
// We should no longer auto-delete this session if CacheReplay() is being called. This
// can happen if the user connects to a server, saves a replay, deletes the replay (at
// which point auto-delete is flagged for the recording session), and then saves another
// replay. In this situation, we obviously don't want to delete the session anymore.
if ( m_bAutoDelete ) { m_bAutoDelete = false; } }
bool CClientRecordingSession::ShouldSyncBlocksWithServer() const { // Already downloaded all blocks?
if ( m_bAllBlocksDownloaded ) return false;
// If block count is out of sync with the m_iLastBlockDownloaded we need to sync up
const bool bReachedMaxDownloadAttempts = m_nSessionInfoDownloadAttempts >= MAX_SESSION_INFO_DOWNLOAD_ATTEMPTS; const bool bNeedToDownloadBlocks = m_iLastBlockToDownload >= 0; // const bool bAlreadyDownloadedAllNeededBlocks = m_iLastBlockToDownload <= m_iGreatestConsecutiveBlockDownloaded;
const bool bAlreadyDownloadedAllNeededBlocks = m_iLastBlockToDownload < m_vecBlocks.Count(); // NOTE/TODO: Shouldn't this look at m_iGreatestConsecutiveBlockDownloaded? Tried for a week, but it caused bugs. Reverting for now. TODO
const bool bTimedOut = false;//TimedOut();
const bool bResult = !bReachedMaxDownloadAttempts && bNeedToDownloadBlocks && !bAlreadyDownloadedAllNeededBlocks && !bTimedOut;
if ( bResult ) { IF_REPLAY_DBG( Warning( "Blocks out of sync for session %i - downloading session info now.\n", GetHandle() ) ); } else { DBG3( "NOT syncing because:\n" ); if ( bReachedMaxDownloadAttempts ) DBG3( " - Reached maximum download attempts\n" ); if ( !bNeedToDownloadBlocks ) DBG3( " - No replay saved yet\n" ); if ( bAlreadyDownloadedAllNeededBlocks ) DBG3( " - Already downloaded all needed blocks\n" ); if ( bTimedOut ) DBG3( " - Download timed out (session info file didn't change after 90 seconds)\n" ); }
return bResult; }
void CClientRecordingSession::PopulateWithRecordingData( int nCurrentRecordingStartTick ) { BaseClass::PopulateWithRecordingData( nCurrentRecordingStartTick );
CClientRecordingSessionManager::ServerRecordingState_t *pServerState = &CL_GetRecordingSessionManager()->m_ServerRecordingState; m_strName = pServerState->m_strSessionName;
// Get download URL from replicated cvars
m_strBaseDownloadURL = Replay_GetDownloadURL();
// Get server session ID
m_uServerSessionID = g_pClient->GetServerSessionId(); }
bool CClientRecordingSession::ShouldDitchSession() const { return BaseClass::ShouldDitchSession() || m_lstReplays.Count() == 0; }
void CClientRecordingSession::OnDelete() { // Abort any session block downloads now
CL_GetSessionBlockDownloader()->AbortDownloadsAndCleanup( this ); if ( m_pSessionInfoDownloader ) { m_pSessionInfoDownloader->CleanupDownloader(); }
// Delete blocks
BaseClass::OnDelete(); }
//----------------------------------------------------------------------------------------
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