Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "sv_sessioninfopublisher.h"
#include "sv_replaycontext.h"
#include "sv_recordingsessionblock.h"
#include "sv_recordingsession.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
CSessionInfoPublisher::CSessionInfoPublisher( CServerRecordingSession *pSession ) : m_pSession( pSession ), m_flSessionInfoPublishTime( 0.0f ), m_itLastCompletedBlockWrittenToBuffer( ~0 ), m_pFilePublisher( NULL ), m_bShouldPublish( false ) { }
CSessionInfoPublisher::~CSessionInfoPublisher() { }
void CSessionInfoPublisher::Publish() { m_bShouldPublish = true; }
bool CSessionInfoPublisher::IsDone() const { return !m_bShouldPublish && m_pFilePublisher == NULL; }
void CSessionInfoPublisher::OnStopRecord( bool bAborting ) { }
void CSessionInfoPublisher::AbortPublish() { m_bShouldPublish = false;
if ( m_pFilePublisher && !m_pFilePublisher->IsDone() ) { m_pFilePublisher->AbortAndCleanup(); } }
void CSessionInfoPublisher::RefreshSessionInfoBlockData( CUtlBuffer &buf ) { const CBaseRecordingSession::BlockContainer_t &vecBlocks = m_pSession->GetBlocks();
// Start from head if this is the first time we're writing, otherwise start
// from block after the last one written.
const int itStart = m_itLastCompletedBlockWrittenToBuffer == vecBlocks.InvalidIndex() ? 0 : m_itLastCompletedBlockWrittenToBuffer + 1;
for( int i = itStart; i < vecBlocks.Count(); ++i ) { const CServerRecordingSessionBlock *pBlock = SV_CastBlock( vecBlocks[ i ] );
// NOTE: This will SeekPut() on buf, based on the block's reconstruction index.
pBlock->WriteSessionInfoDataToBuffer( buf );
// Cache the last block written whose state isn't going to change
if ( pBlock->m_nRemoteStatus == CBaseRecordingSessionBlock::STATUS_READYFORDOWNLOAD && i > m_itLastCompletedBlockWrittenToBuffer ) { m_itLastCompletedBlockWrittenToBuffer = i; }
IF_REPLAY_DBG( Warning( "Writing block w/ recon index %i to session info buffer\n", pBlock->m_iReconstruction ) ); } }
void CSessionInfoPublisher::Think() { // Existing publisher?
if ( m_pFilePublisher ) { // Finished?
if ( m_pFilePublisher->IsDone() ) { // Free/clear
delete m_pFilePublisher; m_pFilePublisher = NULL; } else { // Let the publisher think
m_pFilePublisher->Think(); } }
// Publish needed?
if ( !m_bShouldPublish ) return;
// Already publishing?
if ( m_pFilePublisher ) return;
DBG( "Publishing session info...\n" );
// Write outstanding blocks to the buffer
RefreshSessionInfoBlockData( m_bufSessionInfo );
// We now know the uncompressed payload size
const int nPayloadSize = m_bufSessionInfo.TellPut();
// Create as much of the header as possible now - the rest will be written in AdjustHeader()
// once the publisher knows the md5 digest and the compression result.
Assert( m_pSession->m_strName.Length() < MAX_SESSIONNAME_LENGTH ); // The only way this name is going to get very long is if
V_strcpy_safe( m_SessionInfoHeader.m_szSessionName, m_pSession->m_strName.Get() ); m_SessionInfoHeader.m_nNumBlocks = m_pSession->GetNumBlocks(); m_SessionInfoHeader.m_bRecording = m_pSession->m_bRecording; m_SessionInfoHeader.m_uPayloadSizeUC = nPayloadSize;
// Format a path & filename that points to the tmp dir, with <session name>.dmx on the end
CFmtStr fmtTmpSessionInfoFile( "%s%s.%s", SV_GetTmpDir(), m_pSession->m_strName.Get(), GENERIC_FILE_EXTENSION );
// Publish the file now (asynchronous)
PublishFileParams_t params; params.m_pOutFilename = fmtTmpSessionInfoFile.Access(), params.m_pSrcData = (uint8 *)m_bufSessionInfo.Base(); params.m_nSrcSize = nPayloadSize; params.m_pCallbackHandler = this; params.m_nCompressorType = COMPRESSORTYPE_LZSS; params.m_bHash = true; params.m_bFreeSrcData = false; params.m_bDeleteFile = false; params.m_pHeaderData = &m_SessionInfoHeader; params.m_nHeaderSize = sizeof( SessionInfoHeader_t ); params.m_pUserData = NULL; m_pFilePublisher = SV_PublishFile( params );
// Reset flag
m_bShouldPublish = false; }
void CSessionInfoPublisher::OnPublishComplete( const IFilePublisher *pPublisher, void *pUserData ) { Assert( !pUserData );
// Handle publish failure
if ( pPublisher->GetStatus() != IFilePublisher::PUBLISHSTATUS_OK ) { g_pServerReplayContext->OnPublishFailed(); } }
void CSessionInfoPublisher::OnPublishAborted( const IFilePublisher *pPublisher ) { Assert( pPublisher == m_pFilePublisher );
g_pServerReplayContext->OnPublishFailed(); }
void CSessionInfoPublisher::AdjustHeader( const IFilePublisher *pPublisher, void *pHeaderData ) { SessionInfoHeader_t *pHeader = static_cast< SessionInfoHeader_t * >( pHeaderData );
// Set compressor type - will return COMPRESSORTYPE_INVALID if compression failed.
pHeader->m_nCompressorType = pPublisher->GetCompressorType(); pHeader->m_uPayloadSize = pPublisher->GetCompressedSize();
// Get MD5 digest
pPublisher->GetHash( pHeader->m_aHash ); }
void CSessionInfoPublisher::PublishAllSynchronous() { while ( !IsDone() ) { Think(); } }
//----------------------------------------------------------------------------------------
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