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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing session state for the SFM
//
//=============================================================================
#include "sfmobjects/exportfacialanimation.h"
#include "movieobjects/dmeclip.h"
#include "movieobjects/dmeanimationset.h"
#include "movieobjects/dmegamemodel.h"
#include "movieobjects/dmetrackgroup.h"
#include "movieobjects/dmetrack.h"
#include "movieobjects/dmesound.h"
#include "movieobjects/dmelog.h"
#include "movieobjects/dmechannel.h"
//-----------------------------------------------------------------------------
// Contains export information
//-----------------------------------------------------------------------------
struct ExportInfo_t { CDmeFilmClip *m_pMovie; CDmeFilmClip *m_pShot; CDmeAnimationSet *m_pAnimationSet; DmeTime_t m_tExportStart; DmeTime_t m_tExportEnd; };
//-----------------------------------------------------------------------------
// Used to transform channel data into export time
//-----------------------------------------------------------------------------
static void ComputeExportChannelScaleBias( double *pScale, DmeTime_t *pBias, ExportInfo_t &info, CDmeChannel *pChannel ) { DmeClipStack_t channelToGlobal; if ( pChannel->BuildClipStack( &channelToGlobal, info.m_pMovie, info.m_pShot ) ) { DmeTime_t tOffset = CDmeClip::FromChildMediaTime( channelToGlobal, DMETIME_ZERO, false ); DmeTime_t tScale = CDmeClip::FromChildMediaTime( channelToGlobal, DmeTime_t( 1.0f ), false ); *pBias = tOffset - info.m_pShot->GetStartTime(); *pScale = ( tScale - tOffset ).GetSeconds(); } }
static void GetExportTimeRange( DmeTime_t *pExportStart, DmeTime_t *pExportEnd, CDmeFilmClip *pShot ) { *pExportStart = DMETIME_ZERO; *pExportEnd = pShot->GetDuration(); }
//-----------------------------------------------------------------------------
// Adds a log layer to the list of logs for export
//-----------------------------------------------------------------------------
static void AddLogLayerForExport( ExportInfo_t &info, CDmElement *pRoot, const char *pControlName, CDmeChannel *pChannel ) { CDmeLog *pLog = pChannel->GetLog(); if ( !pLog || pLog->GetNumLayers() == 0 ) return;
CDmrElementArray<> animations( pRoot, "animations" );
DmeTime_t tBias; double flScale; ComputeExportChannelScaleBias( &flScale, &tBias, info, pChannel );
// Only export the base layer
CDmeLogLayer* pLogLayer = pLog->GetLayer( 0 )->Copy(); pLogLayer->SetName( pControlName ); pLogLayer->ScaleBiasKeyTimes( flScale, tBias );
// Forcibly add keys @ the start + end time
DmeTime_t tStartTime = ( info.m_tExportStart - tBias ) / flScale; DmeTime_t tEndTime = ( info.m_tExportEnd - tBias ) / flScale; pLogLayer->InsertKeyFromLayer( info.m_tExportStart, pLog->GetLayer(0), tStartTime ); pLogLayer->InsertKeyFromLayer( info.m_tExportEnd, pLog->GetLayer(0), tEndTime );
pLogLayer->RemoveKeysOutsideRange( info.m_tExportStart, info.m_tExportEnd ); animations.AddToTail( pLogLayer ); }
//-----------------------------------------------------------------------------
// Exports animations
//-----------------------------------------------------------------------------
static void ExportAnimations( ExportInfo_t &info, CDmElement *pRoot ) { CDmrElementArray<> animations( pRoot, "animations", true );
// Build a list of all controls
const CDmaElementArray< CDmElement > &controls = info.m_pAnimationSet->GetControls(); int nControlCount = controls.Count(); for ( int i = 0; i < nControlCount; ++i ) { CDmElement *pControl = controls[i]; if ( !pControl || pControl->GetValue<bool>( "transform" ) ) continue; bool bIsStereo = pControl->GetValue<bool>( "combo" ); if ( bIsStereo ) { CDmeChannel *pValueChannel = pControl->GetValueElement<CDmeChannel>( "valuechannel" ); CDmeChannel *pBalanceChannel = pControl->GetValueElement<CDmeChannel>( "balancechannel" );
CDmeLog *pValueLog = pValueChannel->GetLog(); CDmeLog *pBalanceLog = pBalanceChannel->GetLog(); if ( pValueLog && pBalanceLog && pValueLog->GetNumLayers() != 0 && pBalanceLog->GetNumLayers() != 0 ) { DmeTime_t tValueBias, tBalanceBias; double flValueScale, flBalanceScale; ComputeExportChannelScaleBias( &flValueScale, &tValueBias, info, pValueChannel ); ComputeExportChannelScaleBias( &flBalanceScale, &tBalanceBias, info, pBalanceChannel );
// Make copy to maintain log layer types
CDmeLogLayer *pValueLogLayer = pValueLog->GetLayer( 0 )->Copy(); CDmeLogLayer *pBalanceLogLayer = pBalanceLog->GetLayer( 0 )->Copy(); pValueLogLayer->ScaleBiasKeyTimes( flValueScale, tValueBias ); pBalanceLogLayer->ScaleBiasKeyTimes( flBalanceScale, tBalanceBias );
// Forcibly insert keys @ start + end times.
DmeTime_t tStartTime = ( info.m_tExportStart - tValueBias ) / flValueScale; DmeTime_t tEndTime = ( info.m_tExportEnd - tValueBias ) / flValueScale; pValueLogLayer->InsertKeyFromLayer( info.m_tExportStart, pValueLog->GetLayer(0), tStartTime ); pValueLogLayer->InsertKeyFromLayer( info.m_tExportEnd, pValueLog->GetLayer(0), tEndTime );
tStartTime = ( info.m_tExportStart - tBalanceBias ) / flBalanceScale; tEndTime = ( info.m_tExportEnd - tBalanceBias ) / flBalanceScale; pBalanceLogLayer->InsertKeyFromLayer( info.m_tExportStart, pBalanceLog->GetLayer(0), tStartTime ); pBalanceLogLayer->InsertKeyFromLayer( info.m_tExportEnd, pBalanceLog->GetLayer(0), tEndTime );
pValueLogLayer->RemoveKeysOutsideRange( info.m_tExportStart, info.m_tExportEnd ); pBalanceLogLayer->RemoveKeysOutsideRange( info.m_tExportStart, info.m_tExportEnd );
char pControlName[512]; Q_snprintf( pControlName, sizeof(pControlName), "value_%s", pControl->GetName() ); pValueLogLayer->SetName( pControlName ); animations.AddToTail( pValueLogLayer );
Q_snprintf( pControlName, sizeof(pControlName), "balance_%s", pControl->GetName() ); pBalanceLogLayer->SetName( pControlName ); animations.AddToTail( pBalanceLogLayer ); } } else { CDmeChannel *pChannel = pControl->GetValueElement<CDmeChannel>( "channel" ); AddLogLayerForExport( info, pRoot, pControl->GetName(), pChannel ); }
if ( pControl->GetValue<bool>( "multi" ) ) { char pControlName[512]; Q_snprintf( pControlName, sizeof(pControlName), "multi_%s", pControl->GetName() ); CDmeChannel *pMultiChannel = pControl->GetValueElement<CDmeChannel>( "multilevelchannel" ); AddLogLayerForExport( info, pRoot, pControlName, pMultiChannel ); } } }
//-----------------------------------------------------------------------------
// Helper to export sounds
//-----------------------------------------------------------------------------
static void ExportSounds( ExportInfo_t &info, CDmElement *pRoot, CDmeClip *pClip, DmeTime_t tOffset ) { CDmrElementArray<> sounds( pRoot, "sounds", true );
DmeClipStack_t soundToGlobal; int gc = pClip->GetTrackGroupCount(); for ( int i = 0; i < gc; ++i ) { CDmeTrackGroup *pTrackGroup = pClip->GetTrackGroup( i ); DMETRACKGROUP_FOREACH_CLIP_TYPE_START( CDmeSoundClip, pTrackGroup, pTrack, pSoundClip )
const char *pGameSoundName = pSoundClip->m_Sound->m_GameSoundName; if ( !pGameSoundName || !pGameSoundName[0] ) continue;
if ( pSoundClip->IsMute() ) continue;
if ( !pSoundClip->BuildClipStack( &soundToGlobal, info.m_pMovie, pClip ) ) continue;
DmeTime_t tStart = CDmeClip::FromChildMediaTime( soundToGlobal, DMETIME_ZERO, false ); DmeTime_t tEnd = CDmeClip::FromChildMediaTime( soundToGlobal, pSoundClip->GetDuration(), false ); tStart -= tOffset; tEnd -= tOffset; if ( tStart >= info.m_tExportEnd || tEnd <= info.m_tExportStart ) continue;
const char *pName = pSoundClip->GetName(); CDmElement *pSoundEvent = CreateElement<CDmElement>( pName ); pSoundEvent->SetValue( "start", tStart.GetTenthsOfMS() ); pSoundEvent->SetValue( "end", tEnd.GetTenthsOfMS() ); pSoundEvent->SetValue( "gamesound", pGameSoundName ); sounds.AddToTail( pSoundEvent );
DMETRACKGROUP_FOREACH_CLIP_TYPE_END() } }
static void ExportSounds_R( ExportInfo_t &info, CDmElement *pRoot, CDmeClip *pClip, DmeTime_t tOffset ) { ExportSounds( info, pRoot, pClip, tOffset );
// Recurse
DmeClipStack_t childToGlobal; int gc = pClip->GetTrackGroupCount(); for ( int i = 0; i < gc; ++i ) { CDmeTrackGroup *pTrackGroup = pClip->GetTrackGroup( i ); DMETRACKGROUP_FOREACH_CLIP_START( pTrackGroup, pTrack, pChild )
if ( !pChild->BuildClipStack( &childToGlobal, info.m_pMovie, pClip ) ) continue;
DmeTime_t tStart = CDmeClip::FromChildMediaTime( childToGlobal, DMETIME_ZERO, false ); DmeTime_t tEnd = CDmeClip::FromChildMediaTime( childToGlobal, pChild->GetDuration(), false ); tStart -= tOffset; tEnd -= tOffset; if ( tStart >= info.m_tExportEnd || tEnd <= info.m_tExportStart ) continue;
ExportSounds_R( info, pRoot, pChild, tOffset );
DMETRACKGROUP_FOREACH_CLIP_END() } }
//-----------------------------------------------------------------------------
// Exports sounds, default implementation
//-----------------------------------------------------------------------------
static void ExportSounds( ExportInfo_t &info, CDmElement *pRoot ) { DmeTime_t tOffset = info.m_pShot->GetStartTime(); ExportSounds( info, pRoot, info.m_pMovie, tOffset ); ExportSounds_R( info, pRoot, info.m_pShot, tOffset ); }
//-----------------------------------------------------------------------------
// Exports an .fac file
//-----------------------------------------------------------------------------
bool ExportFacialAnimation( const char *pFileName, CDmeFilmClip *pMovie, CDmeFilmClip *pShot, CDmeAnimationSet *pAnimationSet ) { if ( !pMovie || !pShot || !pAnimationSet ) return false;
const char *pFileFormat = "facial_animation"; CDmElement *pRoot = CreateElement< CDmElement >( pAnimationSet->GetName() );
ExportInfo_t info; info.m_pMovie = pMovie; info.m_pShot = pShot; info.m_pAnimationSet = pAnimationSet; GetExportTimeRange( &info.m_tExportStart, &info.m_tExportEnd, pShot );
CDmeGameModel *pGameModel = pAnimationSet->GetValueElement<CDmeGameModel>( "gameModel" ); if ( pGameModel ) { pRoot->SetValue( "gamemodel", pGameModel->GetModelName() ); } ExportAnimations( info, pRoot ); ExportSounds( info, pRoot );
pRoot->SetFileId( DMFILEID_INVALID, TD_DEEP ); const char *pEncoding = "keyvalues2_flat"; bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pEncoding, pFileFormat, pRoot ); DestroyElement( pRoot, TD_DEEP ); return bOk; }
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