Team Fortress 2 Source Code as on 22/4/2020
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64 lines
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  1. //-----------------------------------------------------------------------------
  2. // SOUNDSYSTEM.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR ".."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS"
  14. }
  15. $Linker
  16. {
  17. $AdditionalDependencies "$BASE winmm.lib"
  18. }
  19. }
  20. $Project "Soundsystem"
  21. {
  22. $Folder "Source Files"
  23. {
  24. $File "$SRCDIR\public\sentence.cpp"
  25. $File "snd_audio_source.cpp"
  26. $File "snd_dev_wave.cpp"
  27. $File "snd_io.cpp"
  28. $File "snd_wave_mixer.cpp"
  29. $File "snd_wave_mixer_adpcm.cpp"
  30. $File "snd_wave_source.cpp"
  31. $File "soundsystem.cpp"
  32. }
  33. $Folder "Header Files"
  34. {
  35. $File "snd_dev_wave.h"
  36. $File "snd_wave_mixer.h"
  37. $File "snd_wave_mixer_adpcm.h"
  38. $File "snd_wave_mixer_private.h"
  39. $File "snd_wave_source.h"
  40. $File "soundsystem.h"
  41. }
  42. $Folder "Interface"
  43. {
  44. $File "$SRCDIR\public\soundsystem\isoundsystem.h"
  45. $File "$SRCDIR\public\soundsystem\snd_audio_source.h"
  46. $File "$SRCDIR\public\soundsystem\snd_device.h"
  47. }
  48. $Folder "Link Libraries"
  49. {
  50. $Lib mathlib
  51. $Lib tier2
  52. $File "$SRCDIR\dx9sdk\lib\dsound.lib"
  53. $File "$SRCDIR\dx9sdk\lib\dxguid.lib"
  54. $File "$SRCDIR\lib\common\mss32.lib"
  55. }
  56. }