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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A collection of utility classes to simplify file I/O, and
// as much as possible contain portability problems. Here avoiding
// including windows.h.
//
//=============================================================================
#if defined(_WIN32)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0502 // ReadDirectoryChangesW
#endif
#if defined(OSX)
#include <CoreServices/CoreServices.h>
#include <sys/types.h>
#include <dirent.h>
#include <sys/time.h>
#endif
#define ASYNC_FILEIO
#if defined( LINUX )
// Linux hasn't got a good AIO library that we have found yet, so lets punt for now
#undef ASYNC_FILEIO
#endif
#if defined(_WIN32)
//#include <direct.h>
#include <io.h>
// unset to force to use stdio implementation
#define WIN32_FILEIO
#if defined(ASYNC_FILEIO)
#if defined(_WIN32) && !defined(WIN32_FILEIO)
#error "trying to use async io without win32 filesystem API usage, that isn't doable"
#endif
#endif
#else /* not defined (_WIN32) */
#include <utime.h>
#include <dirent.h>
#include <unistd.h> // for unlink
#include <limits.h> // defines PATH_MAX
#include <alloca.h> // 'cause we like smashing the stack
#if defined( _PS3 )
#include <fcntl.h>
#else
#include <sys/fcntl.h>
#include <sys/statvfs.h>
#endif
#include <sched.h>
#define int64 int64_t
#define _A_SUBDIR S_IFDIR
// FUTURE map _A_HIDDEN via checking filename against .*
#define _A_HIDDEN 0
// FUTURE check 'read only' by checking mode against S_IRUSR
#define _A_RDONLY 0
// no files under posix are 'system' or 'archive'
#define _A_SYSTEM 0
#define _A_ARCH 0
#endif
#include "tier1/fileio.h"
#include "tier1/utlbuffer.h"
#include "tier1/strtools.h"
#include <errno.h>
#if defined( WIN32_FILEIO )
#include "winlite.h"
#endif
#if defined( ASYNC_FILEIO )
#ifdef _WIN32
#include "winlite.h"
#elif defined(_PS3)
// bugbug ps3 - see some aio files under libfs.. skipping for the moment
#elif defined(POSIX)
#include <aio.h>
#else
#error "aio please"
#endif
#endif
//-----------------------------------------------------------------------------
// Purpose: Constructor from UTF8
//-----------------------------------------------------------------------------
CPathString::CPathString( const char *pchUTF8Path ) { // Need to first turn into an absolute path, so \\?\ pre-pended paths will be ok
m_pchUTF8Path = new char[ MAX_UNICODE_PATH_IN_UTF8 ]; m_pwchWideCharPathPrepended = NULL;
// First, convert to absolute path, which also does Q_FixSlashes for us.
Q_MakeAbsolutePath( m_pchUTF8Path, MAX_UNICODE_PATH * 4, pchUTF8Path );
// Second, fix any double slashes
V_FixDoubleSlashes( m_pchUTF8Path ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CPathString::~CPathString() { if ( m_pwchWideCharPathPrepended ) { delete[] m_pwchWideCharPathPrepended; m_pwchWideCharPathPrepended = NULL; }
if ( m_pchUTF8Path ) { delete[] m_pchUTF8Path; m_pchUTF8Path = NULL; } }
//-----------------------------------------------------------------------------
// Purpose: Access UTF8 path
//-----------------------------------------------------------------------------
const char * CPathString::GetUTF8Path() { return m_pchUTF8Path; }
//-----------------------------------------------------------------------------
// Purpose: Gets wchar_t based path, with \\?\ pre-pended (allowing long paths
// on Win32, should only be used with unicode extended path aware filesystem calls)
//-----------------------------------------------------------------------------
const wchar_t *CPathString::GetWCharPathPrePended() { PopulateWCharPath(); return m_pwchWideCharPathPrepended; }
//-----------------------------------------------------------------------------
// Purpose: Builds wchar path string
//-----------------------------------------------------------------------------
void CPathString::PopulateWCharPath() { if ( m_pwchWideCharPathPrepended ) return;
// Check if the UTF8 path starts with \\, which on Win32 means it's a UNC path, and then needs a different prefix
if ( m_pchUTF8Path[0] == '\\' && m_pchUTF8Path[1] == '\\' ) { m_pwchWideCharPathPrepended = new wchar_t[MAX_UNICODE_PATH+8]; Q_memcpy( m_pwchWideCharPathPrepended, L"\\\\?\\UNC\\", 8*sizeof(wchar_t) ); #ifdef DBGFLAG_ASSERT
int cchResult = #endif
Q_UTF8ToUnicode( m_pchUTF8Path+2, m_pwchWideCharPathPrepended+8, MAX_UNICODE_PATH*sizeof(wchar_t) ); Assert( cchResult );
// Be sure we NULL terminate within our allocated region incase Q_UTF8ToUnicode failed, though we're already in bad shape then.
m_pwchWideCharPathPrepended[MAX_UNICODE_PATH+7] = 0; } else { m_pwchWideCharPathPrepended = new wchar_t[MAX_UNICODE_PATH+4]; Q_memcpy( m_pwchWideCharPathPrepended, L"\\\\?\\", 4*sizeof(wchar_t) ); #ifdef DBGFLAG_ASSERT
int cchResult = #endif
Q_UTF8ToUnicode( m_pchUTF8Path, m_pwchWideCharPathPrepended+4, MAX_UNICODE_PATH*sizeof(wchar_t) ); Assert( cchResult );
// Be sure we NULL terminate within our allocated region incase Q_UTF8ToUnicode failed, though we're already in bad shape then.
m_pwchWideCharPathPrepended[MAX_UNICODE_PATH+3] = 0; } }
#ifdef WIN32
struct DirWatcherOverlapped : public OVERLAPPED { CDirWatcher *m_pDirWatcher; }; #endif
#if !defined(_PS3) && !defined(_X360)
// a buffer full of file names
static const int k_cubDirWatchBufferSize = 8 * 1024;
//-----------------------------------------------------------------------------
// Purpose: directory watching
//-----------------------------------------------------------------------------
CDirWatcher::CDirWatcher() { m_hFile = NULL; m_pOverlapped = NULL; m_pFileInfo = NULL; #ifdef OSX
m_WatcherStream = 0; #endif
}
//-----------------------------------------------------------------------------
// Purpose: directory watching
//-----------------------------------------------------------------------------
CDirWatcher::~CDirWatcher() { #ifdef WIN32
if ( m_pOverlapped ) { // mark the overlapped structure as gone
DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)m_pOverlapped; pDirWatcherOverlapped->m_pDirWatcher = NULL; }
if ( m_hFile ) { // make sure we flush any pending I/O's on the handle
::CancelIo( m_hFile ); ::SleepEx( 0, TRUE ); // close the handle
::CloseHandle( m_hFile ); } #elif defined(OSX)
if ( m_WatcherStream ) { FSEventStreamStop( (FSEventStreamRef)m_WatcherStream ); FSEventStreamInvalidate( (FSEventStreamRef)m_WatcherStream ); FSEventStreamRelease( (FSEventStreamRef)m_WatcherStream ); m_WatcherStream = 0; } #endif
if ( m_pFileInfo ) { free( m_pFileInfo ); } if ( m_pOverlapped ) { free( m_pOverlapped ); } }
#ifdef WIN32
//-----------------------------------------------------------------------------
// Purpose: callback watch
// gets called on the same thread whenever a SleepEx() occurs
//-----------------------------------------------------------------------------
class CDirWatcherFriend { public: static void WINAPI DirWatchCallback( DWORD dwErrorCode, DWORD dwNumberOfBytesTransfered, OVERLAPPED *pOverlapped ) { DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)pOverlapped;
// see if we've been cancelled
if ( !pDirWatcherOverlapped->m_pDirWatcher ) return;
// parse and pass back
if ( dwNumberOfBytesTransfered > sizeof(FILE_NOTIFY_INFORMATION) ) { FILE_NOTIFY_INFORMATION *pFileNotifyInformation = (FILE_NOTIFY_INFORMATION *)pDirWatcherOverlapped->m_pDirWatcher->m_pFileInfo; do { // null terminate the string and turn it to UTF-8
int cNumWChars = pFileNotifyInformation->FileNameLength / sizeof(wchar_t); wchar_t *pwchT = new wchar_t[cNumWChars + 1]; memcpy( pwchT, pFileNotifyInformation->FileName, pFileNotifyInformation->FileNameLength ); pwchT[cNumWChars] = 0; CStrAutoEncode strAutoEncode( pwchT );
// add it to our list
pDirWatcherOverlapped->m_pDirWatcher->AddFileToChangeList( strAutoEncode.ToString() ); delete[] pwchT; if ( pFileNotifyInformation->NextEntryOffset == 0 ) break;
// move to the next file
pFileNotifyInformation = (FILE_NOTIFY_INFORMATION *)(((byte*)pFileNotifyInformation) + pFileNotifyInformation->NextEntryOffset); } while ( 1 ); }
// watch again
pDirWatcherOverlapped->m_pDirWatcher->PostDirWatch(); } }; #elif defined(OSX)
void CheckDirectoryForChanges( const char *path_buff, CDirWatcher *pDirWatch, bool bRecurse ) { DIR *dir = opendir(path_buff); char fullpath[MAX_PATH]; struct dirent *dirent; struct timespec ts = { 0, 0 }; bool bTimeSet = false; while ( (dirent = readdir(dir)) != NULL ) { if (strcmp(dirent->d_name, ".") == 0 || strcmp(dirent->d_name, "..") == 0) continue; snprintf( fullpath, PATH_MAX, "%s/%s", path_buff, dirent->d_name ); struct stat st; if (lstat(fullpath, &st) != 0) continue; if ( S_ISDIR(st.st_mode) && bRecurse ) { CheckDirectoryForChanges( fullpath, pDirWatch, bRecurse ); } else if ( st.st_mtimespec.tv_sec > pDirWatch->m_modTime.tv_sec || ( st.st_mtimespec.tv_sec == pDirWatch->m_modTime.tv_sec && st.st_mtimespec.tv_nsec > pDirWatch->m_modTime.tv_nsec ) ) { ts = st.st_mtimespec; bTimeSet = true; // the win32 size only sends up the dir relative to the watching dir, so replicate that here
pDirWatch->AddFileToChangeList( fullpath + pDirWatch->m_BaseDir.Length() + 1 ); } }
if ( bTimeSet ) pDirWatch->m_modTime = ts; closedir(dir); }
static void fsevents_callback( ConstFSEventStreamRef streamRef, void *clientCallBackInfo, size_t numEvents,void *eventPaths, const FSEventStreamEventFlags eventMasks[], const FSEventStreamEventId eventIDs[] ) { char path_buff[PATH_MAX]; for (int i=0; i < numEvents; i++) { char **paths = (char **)eventPaths; strcpy(path_buff, paths[i]); int len = strlen(path_buff); if (path_buff[len-1] == '/') { // chop off a trailing slash
path_buff[--len] = '\0'; } bool bRecurse = false; if (eventMasks[i] & kFSEventStreamEventFlagMustScanSubDirs || eventMasks[i] & kFSEventStreamEventFlagUserDropped || eventMasks[i] & kFSEventStreamEventFlagKernelDropped) { bRecurse = true; } CDirWatcher *pDirWatch = (CDirWatcher *)clientCallBackInfo; // make sure its in our subdir
if ( !V_strnicmp( path_buff, pDirWatch->m_BaseDir.String(), pDirWatch->m_BaseDir.Length() ) ) CheckDirectoryForChanges( path_buff, pDirWatch, bRecurse ); } }
#endif
//-----------------------------------------------------------------------------
// Purpose: only one directory can be watched at a time
//-----------------------------------------------------------------------------
void CDirWatcher::SetDirToWatch( const char *pchDir ) { if ( !pchDir || !*pchDir ) return; CPathString strPath( pchDir ); #ifdef WIN32
// open the directory
m_hFile = ::CreateFileW( strPath.GetWCharPathPrePended(), FILE_LIST_DIRECTORY, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_BACKUP_SEMANTICS, NULL );
// create our buffers
m_pFileInfo = malloc( k_cubDirWatchBufferSize ); m_pOverlapped = malloc( sizeof( DirWatcherOverlapped ) );
// post a watch
PostDirWatch(); #elif defined(OSX)
CFStringRef mypath = CFStringCreateWithCString( NULL, strPath.GetUTF8Path(), kCFStringEncodingMacRoman ); if ( !mypath ) { Assert( !"Failed to CFStringCreateWithCString watcher path" ); return; } CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void **)&mypath, 1, NULL); FSEventStreamContext callbackInfo = {0, this, NULL, NULL, NULL}; CFAbsoluteTime latency = 1.0; // Latency in seconds
m_WatcherStream = (void *)FSEventStreamCreate(NULL, &fsevents_callback, &callbackInfo, pathsToWatch, kFSEventStreamEventIdSinceNow, latency, kFSEventStreamCreateFlagNoDefer ); FSEventStreamScheduleWithRunLoop( (FSEventStreamRef)m_WatcherStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); CFRelease(pathsToWatch ); CFRelease( mypath ); FSEventStreamStart( (FSEventStreamRef)m_WatcherStream );
char szFullPath[MAX_PATH]; Q_MakeAbsolutePath( szFullPath, sizeof(szFullPath), pchDir ); m_BaseDir = szFullPath; struct timeval tv; gettimeofday( &tv, NULL ); TIMEVAL_TO_TIMESPEC( &tv, &m_modTime ); #else
Assert( !"Impl me" ); #endif
}
#ifdef WIN32
//-----------------------------------------------------------------------------
// Purpose: used by callback functions to push a file onto the list
//-----------------------------------------------------------------------------
void CDirWatcher::PostDirWatch() { memset( m_pOverlapped, 0, sizeof(DirWatcherOverlapped) ); DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)m_pOverlapped; pDirWatcherOverlapped->m_pDirWatcher = this;
DWORD dwBytes; ::ReadDirectoryChangesW( m_hFile, m_pFileInfo, k_cubDirWatchBufferSize, TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_FILE_NAME, &dwBytes, (OVERLAPPED *)m_pOverlapped, &CDirWatcherFriend::DirWatchCallback ); } #endif
//-----------------------------------------------------------------------------
// Purpose: used by callback functions to push a file onto the list
//-----------------------------------------------------------------------------
void CDirWatcher::AddFileToChangeList( const char *pchFile ) { // make sure it isn't already in the list
FOR_EACH_LL( m_listChangedFiles, i ) { if ( !Q_stricmp( m_listChangedFiles[i], pchFile ) ) return; }
m_listChangedFiles.AddToTail( pchFile ); }
//-----------------------------------------------------------------------------
// Purpose: retrieve any changes
//-----------------------------------------------------------------------------
bool CDirWatcher::GetChangedFile( CUtlString *psFile ) { #ifdef WIN32
// this will trigger any pending directory reads
// this does get hit other places in the code; so the callback can happen at any time
::SleepEx( 0, TRUE ); #endif
if ( !m_listChangedFiles.Count() ) return false;
*psFile = m_listChangedFiles[m_listChangedFiles.Head()]; m_listChangedFiles.Remove( m_listChangedFiles.Head() ); return true; }
#ifdef DBGFLAG_VALIDATE
void CDirWatcher::Validate( CValidator &validator, const char *pchName ) { VALIDATE_SCOPE();
validator.ClaimMemory( m_pOverlapped ); validator.ClaimMemory( m_pFileInfo ); ValidateObj( m_listChangedFiles ); FOR_EACH_LL( m_listChangedFiles, i ) { ValidateObj( m_listChangedFiles[i] ); } } #endif
#endif // _PS3 || _X360
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