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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a symbol table
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#pragma warning (disable:4514)
#include "utlsymbol.h"
#include "KeyValues.h"
#include "tier0/threadtools.h"
#include "tier0/memdbgon.h"
#include "stringpool.h"
#include "utlhashtable.h"
#include "utlstring.h"
// Ensure that everybody has the right compiler version installed. The version
// number can be obtained by looking at the compiler output when you type 'cl'
// and removing the last two digits and the periods: 16.00.40219.01 becomes 160040219
#ifdef _MSC_FULL_VER
#if _MSC_FULL_VER > 160000000
// VS 2010
#if _MSC_FULL_VER < 160040219
#error You must install VS 2010 SP1
#endif
#else
// VS 2005
#if _MSC_FULL_VER < 140050727
#error You must install VS 2005 SP1
#endif
#endif
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define INVALID_STRING_INDEX CStringPoolIndex( 0xFFFF, 0xFFFF )
#define MIN_STRING_POOL_SIZE 2048
//-----------------------------------------------------------------------------
// globals
//-----------------------------------------------------------------------------
CUtlSymbolTableMT* CUtlSymbol::s_pSymbolTable = 0; bool CUtlSymbol::s_bAllowStaticSymbolTable = true;
//-----------------------------------------------------------------------------
// symbol methods
//-----------------------------------------------------------------------------
void CUtlSymbol::Initialize() { // If this assert fails, then the module that this call is in has chosen to disallow
// use of the static symbol table. Usually, it's to prevent confusion because it's easy
// to accidentally use the global symbol table when you really want to use a specific one.
Assert( s_bAllowStaticSymbolTable );
// necessary to allow us to create global symbols
static bool symbolsInitialized = false; if (!symbolsInitialized) { s_pSymbolTable = new CUtlSymbolTableMT; symbolsInitialized = true; } }
//-----------------------------------------------------------------------------
// Purpose: Singleton to delete table on exit from module
//-----------------------------------------------------------------------------
class CCleanupUtlSymbolTable { public: ~CCleanupUtlSymbolTable() { delete CUtlSymbol::s_pSymbolTable; CUtlSymbol::s_pSymbolTable = NULL; } };
static CCleanupUtlSymbolTable g_CleanupSymbolTable;
CUtlSymbolTableMT* CUtlSymbol::CurrTable() { Initialize(); return s_pSymbolTable; }
//-----------------------------------------------------------------------------
// string->symbol->string
//-----------------------------------------------------------------------------
CUtlSymbol::CUtlSymbol( const char* pStr ) { m_Id = CurrTable()->AddString( pStr ); }
const char* CUtlSymbol::String( ) const { return CurrTable()->String(m_Id); }
void CUtlSymbol::DisableStaticSymbolTable() { s_bAllowStaticSymbolTable = false; }
//-----------------------------------------------------------------------------
// checks if the symbol matches a string
//-----------------------------------------------------------------------------
bool CUtlSymbol::operator==( const char* pStr ) const { if (m_Id == UTL_INVAL_SYMBOL) return false; return strcmp( String(), pStr ) == 0; }
//-----------------------------------------------------------------------------
// symbol table stuff
//-----------------------------------------------------------------------------
inline const char* CUtlSymbolTable::StringFromIndex( const CStringPoolIndex &index ) const { Assert( index.m_iPool < m_StringPools.Count() ); Assert( index.m_iOffset < m_StringPools[index.m_iPool]->m_TotalLen );
return &m_StringPools[index.m_iPool]->m_Data[index.m_iOffset]; }
bool CUtlSymbolTable::CLess::operator()( const CStringPoolIndex &i1, const CStringPoolIndex &i2 ) const { // Need to do pointer math because CUtlSymbolTable is used in CUtlVectors, and hence
// can be arbitrarily moved in memory on a realloc. Yes, this is portable. In reality,
// right now at least, because m_LessFunc is the first member of CUtlRBTree, and m_Lookup
// is the first member of CUtlSymbolTabke, this == pTable
CUtlSymbolTable *pTable = (CUtlSymbolTable *)( (byte *)this - offsetof(CUtlSymbolTable::CTree, m_LessFunc) ) - offsetof(CUtlSymbolTable, m_Lookup ); const char* str1 = (i1 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString : pTable->StringFromIndex( i1 ); const char* str2 = (i2 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString : pTable->StringFromIndex( i2 );
if ( !str1 && str2 ) return false; if ( !str2 && str1 ) return true; if ( !str1 && !str2 ) return false; if ( !pTable->m_bInsensitive ) return V_strcmp( str1, str2 ) < 0; else return V_stricmp( str1, str2 ) < 0; }
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CUtlSymbolTable::CUtlSymbolTable( int growSize, int initSize, bool caseInsensitive ) : m_Lookup( growSize, initSize ), m_bInsensitive( caseInsensitive ), m_StringPools( 8 ) { }
CUtlSymbolTable::~CUtlSymbolTable() { // Release the stringpool string data
RemoveAll(); }
CUtlSymbol CUtlSymbolTable::Find( const char* pString ) const { if (!pString) return CUtlSymbol(); // Store a special context used to help with insertion
m_pUserSearchString = pString; // Passing this special invalid symbol makes the comparison function
// use the string passed in the context
UtlSymId_t idx = m_Lookup.Find( INVALID_STRING_INDEX );
#ifdef _DEBUG
m_pUserSearchString = NULL; #endif
return CUtlSymbol( idx ); }
int CUtlSymbolTable::FindPoolWithSpace( int len ) const { for ( int i=0; i < m_StringPools.Count(); i++ ) { StringPool_t *pPool = m_StringPools[i];
if ( (pPool->m_TotalLen - pPool->m_SpaceUsed) >= len ) { return i; } }
return -1; }
//-----------------------------------------------------------------------------
// Finds and/or creates a symbol based on the string
//-----------------------------------------------------------------------------
CUtlSymbol CUtlSymbolTable::AddString( const char* pString ) { if (!pString) return CUtlSymbol( UTL_INVAL_SYMBOL );
CUtlSymbol id = Find( pString ); if (id.IsValid()) return id;
int len = V_strlen(pString) + 1;
// Find a pool with space for this string, or allocate a new one.
int iPool = FindPoolWithSpace( len ); if ( iPool == -1 ) { // Add a new pool.
int newPoolSize = max( len, MIN_STRING_POOL_SIZE ); StringPool_t *pPool = (StringPool_t*)malloc( sizeof( StringPool_t ) + newPoolSize - 1 ); pPool->m_TotalLen = newPoolSize; pPool->m_SpaceUsed = 0; iPool = m_StringPools.AddToTail( pPool ); }
// Copy the string in.
StringPool_t *pPool = m_StringPools[iPool]; Assert( pPool->m_SpaceUsed < 0xFFFF ); // This should never happen, because if we had a string > 64k, it
// would have been given its entire own pool.
unsigned short iStringOffset = pPool->m_SpaceUsed;
memcpy( &pPool->m_Data[pPool->m_SpaceUsed], pString, len ); pPool->m_SpaceUsed += len;
// didn't find, insert the string into the vector.
CStringPoolIndex index; index.m_iPool = iPool; index.m_iOffset = iStringOffset;
UtlSymId_t idx = m_Lookup.Insert( index ); return CUtlSymbol( idx ); }
//-----------------------------------------------------------------------------
// Look up the string associated with a particular symbol
//-----------------------------------------------------------------------------
const char* CUtlSymbolTable::String( CUtlSymbol id ) const { if (!id.IsValid()) return ""; Assert( m_Lookup.IsValidIndex((UtlSymId_t)id) ); return StringFromIndex( m_Lookup[id] ); }
//-----------------------------------------------------------------------------
// Remove all symbols in the table.
//-----------------------------------------------------------------------------
void CUtlSymbolTable::RemoveAll() { m_Lookup.Purge(); for ( int i=0; i < m_StringPools.Count(); i++ ) free( m_StringPools[i] );
m_StringPools.RemoveAll(); }
class CUtlFilenameSymbolTable::HashTable : public CUtlStableHashtable<CUtlConstString> { };
CUtlFilenameSymbolTable::CUtlFilenameSymbolTable() { m_Strings = new HashTable; }
CUtlFilenameSymbolTable::~CUtlFilenameSymbolTable() { delete m_Strings; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pFileName -
// Output : FileNameHandle_t
//-----------------------------------------------------------------------------
FileNameHandle_t CUtlFilenameSymbolTable::FindOrAddFileName( const char *pFileName ) { if ( !pFileName ) { return NULL; }
// find first
FileNameHandle_t hFileName = FindFileName( pFileName ); if ( hFileName ) { return hFileName; }
// Fix slashes+dotslashes and make lower case first..
char fn[ MAX_PATH ]; Q_strncpy( fn, pFileName, sizeof( fn ) ); Q_RemoveDotSlashes( fn ); #ifdef _WIN32
Q_strlower( fn ); #endif
// Split the filename into constituent parts
char basepath[ MAX_PATH ]; Q_ExtractFilePath( fn, basepath, sizeof( basepath ) ); char filename[ MAX_PATH ]; Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) );
// not found, lock and look again
FileNameHandleInternal_t handle; m_lock.LockForWrite(); handle.path = m_Strings->Insert( basepath ) + 1; handle.file = m_Strings->Insert( filename ) + 1; //handle.path = m_StringPool.FindStringHandle( basepath );
//handle.file = m_StringPool.FindStringHandle( filename );
//if ( handle.path != m_Strings.InvalidHandle() && handle.file )
//{
// found
// m_lock.UnlockWrite();
// return *( FileNameHandle_t * )( &handle );
//}
// safely add it
//handle.path = m_StringPool.ReferenceStringHandle( basepath );
//handle.file = m_StringPool.ReferenceStringHandle( filename );
m_lock.UnlockWrite();
return *( FileNameHandle_t * )( &handle ); }
FileNameHandle_t CUtlFilenameSymbolTable::FindFileName( const char *pFileName ) { if ( !pFileName ) { return NULL; }
// Fix slashes+dotslashes and make lower case first..
char fn[ MAX_PATH ]; Q_strncpy( fn, pFileName, sizeof( fn ) ); Q_RemoveDotSlashes( fn ); #ifdef _WIN32
Q_strlower( fn ); #endif
// Split the filename into constituent parts
char basepath[ MAX_PATH ]; Q_ExtractFilePath( fn, basepath, sizeof( basepath ) ); char filename[ MAX_PATH ]; Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) );
FileNameHandleInternal_t handle;
Assert( (uint16)(m_Strings->InvalidHandle() + 1) == 0 );
m_lock.LockForRead(); handle.path = m_Strings->Find(basepath) + 1; handle.file = m_Strings->Find(filename) + 1; //handle.path = m_StringPool.FindStringHandle(basepath);
//handle.file = m_StringPool.FindStringHandle(filename);
m_lock.UnlockRead();
if ( handle.path == 0 || handle.file == 0 ) return NULL;
return *( FileNameHandle_t * )( &handle ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
// Output : const char
//-----------------------------------------------------------------------------
bool CUtlFilenameSymbolTable::String( const FileNameHandle_t& handle, char *buf, int buflen ) { buf[ 0 ] = 0;
FileNameHandleInternal_t *internal = ( FileNameHandleInternal_t * )&handle; if ( !internal || !internal->file || !internal->path ) { return false; }
m_lock.LockForRead(); //const char *path = m_StringPool.HandleToString(internal->path);
//const char *fn = m_StringPool.HandleToString(internal->file);
const char *path = (*m_Strings)[ internal->path - 1 ].Get(); const char *fn = (*m_Strings)[ internal->file - 1].Get(); m_lock.UnlockRead();
if ( !path || !fn ) { return false; }
Q_strncpy( buf, path, buflen ); Q_strncat( buf, fn, buflen, COPY_ALL_CHARACTERS );
return true; }
void CUtlFilenameSymbolTable::RemoveAll() { m_Strings->Purge(); }
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