Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BUDGETPANELCONTAINER_H
#define BUDGETPANELCONTAINER_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/PropertyPage.h>
#include "utlvector.h"
#include "RemoteServer.h"
class CBudgetPanelAdmin;
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CBudgetPanelContainer : public vgui::PropertyPage, public IServerDataResponse { DECLARE_CLASS_SIMPLE( CBudgetPanelContainer, vgui::PropertyPage ); public: CBudgetPanelContainer(vgui::Panel *parent, const char *name); ~CBudgetPanelContainer();
// Panel overrides.
public: virtual void Paint(); virtual void PerformLayout();
// PropertyPage overrides.
public: void OnPageShow(); void OnPageHide();
// IServerDataResponse overrides.
public: virtual void OnServerDataResponse(const char *value, const char *response);
private: CBudgetPanelAdmin *m_pBudgetPanelAdmin; };
#endif // BUDGETPANELCONTAINER_H
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