Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DIALOGADDBAN_H
#define DIALOGADDBAN_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/RadioButton.h>
//-----------------------------------------------------------------------------
// Purpose: Prompt for user to enter a password to be able to connect to the server
//-----------------------------------------------------------------------------
class CDialogAddBan : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDialogAddBan, vgui::Frame ); public: CDialogAddBan(vgui::Panel *parent); ~CDialogAddBan();
// initializes the dialog and brings it to the foreground
void Activate(const char *type,const char *player, const char *authid);
/* message returned:
"AddBanValue" "id" "time" "type" "ipcheck" */ // make the input stars, ala a password entry dialog
void MakePassword(); // set the text in a certain label name
void SetLabelText(const char *textEntryName, const char *text); void SetTextEntry(const char *textEntryName, const char *text);
// returns if the IPCheck check button is checked
bool IsIPCheck();
private: virtual void PerformLayout(); virtual void OnCommand(const char *command); virtual void OnClose(); MESSAGE_FUNC_PTR( OnButtonToggled, "RadioButtonChecked", panel );
vgui::TextEntry *m_pTimeTextEntry; vgui::TextEntry *m_pIDTextEntry; vgui::Button *m_pOkayButton; vgui::ComboBox *m_pTimeCombo; vgui::RadioButton *m_pPermBanRadio; vgui::RadioButton *m_pTempBanRadio;
const char *m_cType; };
#endif // DIALOGADDBAN_H
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