Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PLAYERPANEL_H
#define PLAYERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/PropertyPage.h>
#include "PlayerContextMenu.h"
#include "RemoteServer.h"
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CPlayerPanel : public vgui::PropertyPage, public IServerDataResponse { DECLARE_CLASS_SIMPLE( CPlayerPanel, vgui::PropertyPage ); public: CPlayerPanel(vgui::Panel *parent, const char *name); ~CPlayerPanel();
// returns the keyvalues for the currently selected row
KeyValues *GetSelected();
protected: // property page handlers
virtual void OnResetData(); virtual void OnThink(); virtual void OnKeyCodeTyped(vgui::KeyCode code);
// called when the server has returned a requested value
virtual void OnServerDataResponse(const char *value, const char *response);
private: // vgui overrides
virtual void OnCommand(const char *command);
// msg handlers
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
MESSAGE_FUNC( OnKickButtonPressed, "KickPlayer" ); MESSAGE_FUNC( OnBanButtonPressed, "BanPlayer" ); MESSAGE_FUNC( KickSelectedPlayers, "KickSelectedPlayers" ); MESSAGE_FUNC_CHARPTR_CHARPTR( AddBanByID, "AddBanValue", id, time );
vgui::ListPanel *m_pPlayerListPanel; vgui::Button *m_pKickButton; vgui::Button *m_pBanButton;
CPlayerContextMenu *m_pPlayerContextMenu;
float m_flUpdateTime; };
#endif // PLAYERPANEL_H
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