Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "PlayerMsgHandler.h"
#include "playerlist.h"
#include "info.h"
#include "proto_oob.h"
#include "inetapi.h"
#include "DialogGameInfo.h"
extern void v_strncpy(char *dest, const char *src, int bufsize);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CPlayerMsgHandlerDetails::CPlayerMsgHandlerDetails( CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo /*= NULL*/ ) : CMsgHandler( type, typeinfo ) { m_pPlayerList = baseobject; m_pPlayerNames=players; }
CPlayerMsgHandlerDetails::~CPlayerMsgHandlerDetails() { // delete m_pPlayerNames;
}
//-------------------------------------------------------------------------
// Purpose: Process cracked message
//-----------------------------------------------------------------------------
bool CPlayerMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg ) {
m_pPlayerNames->RemoveAll(); m_pPlayerNames->Purge();
// Check type of data.
if (msg->ReadByte() != S2A_PLAYER) return false;
int pNumber; pNumber = msg->ReadByte();
if (pNumber <= 0 || pNumber > 32) // you still need to update the player vector if this happens, the server could be empty
{ m_pPlayerList->UpdateServer(); return false; }
// Read the data
for (int i = 0; i < pNumber; i++) { Players_t player;
memset(&player,0x0,sizeof(Players_t)); player.userid = msg->ReadByte(); v_strncpy(player.name ,msg->ReadString(),100); player.frags = msg->ReadLong(); player.time = msg->ReadFloat();
m_pPlayerNames->AddToTail(player); }
/* serveritem_t server;
memset(&server, 0, sizeof(server)); netadr_t netaddr; if (net->StringToAdr("192.168.1.66", &netaddr)) { memcpy(server.ip,netaddr.ip,4); }
server.port = 27015;
CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber); gameDialog->Run("Stuff"); */
m_pPlayerList->UpdateServer();
return true; }
|