Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "RulesInfoMsgHandler.h"
#include "rulesinfo.h"
#include "info.h"
#include "proto_oob.h"
#include "DialogGameInfo.h"
#include "inetapi.h"
extern void v_strncpy(char *dest, const char *src, int bufsize);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CRulesInfoMsgHandlerDetails::CRulesInfoMsgHandlerDetails( CRulesInfo *baseobject, HANDLERTYPE type, void *typeinfo /*= NULL*/ ) : CMsgHandler( type, typeinfo ) { m_pRulesInfo = baseobject; m_vRules = new CUtlVector<vgui::KeyValues *>(); }
//-----------------------------------------------------------------------------
// Purpose: Process cracked message
//-----------------------------------------------------------------------------
bool CRulesInfoMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg ) { m_vRules->RemoveAll(); m_vRules->Purge();
// Check type of data.
if (msg->ReadByte() != S2A_RULES) return false;
int pNumber; pNumber = msg->ReadByte();
// there is a null string at the start of the rules...
msg->ReadString();
// Read the data
for (int i = 0; i < pNumber; i++) { vgui::KeyValues *kv=new vgui::KeyValues("rules"); char *cvar,*value; cvar = new char[50]; value = new char[50]; v_strncpy(cvar,msg->ReadString(),50); v_strncpy(value,msg->ReadString(),50);
kv->SetString("cvar",cvar); kv->SetString("value",value);
m_vRules->AddToTail(kv); }
/* serveritem_t server;
memset(&server, 0, sizeof(server)); netadr_t netaddr; if (net->StringToAdr("192.168.1.66", &netaddr)) { memcpy(server.ip,netaddr.ip,4); }
server.port = 27015;
CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber); gameDialog->Run("Stuff");
*/
m_pRulesInfo->UpdateServer(from, m_vRules);
return true; }
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