Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: defines a RCon class used to send rcon commands to remote servers
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================
  7. #ifndef SERVERPING_H
  8. #define SERVERPING_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "server.h"
  13. #include "netadr.h"
  14. class CSocket;
  15. class IResponse;
  16. class CServerPing
  17. {
  18. public:
  19. CServerPing(IResponse *target,serveritem_t &server);
  20. ~CServerPing();
  21. // send a ping to the server
  22. void Query();
  23. void Refresh();
  24. bool IsRefreshing();
  25. serveritem_t &GetServer();
  26. void RunFrame();
  27. bool Refreshed();
  28. void UpdateServer(float recvTime);
  29. private:
  30. serveritem_t m_Server;
  31. CSocket *m_pQuery; // Game server query socket
  32. IResponse *m_pResponseTarget;
  33. bool m_bIsRefreshing;
  34. float m_fSendTime;
  35. bool m_bRefreshed;
  36. };
  37. #endif // SERVERPING_H