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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#if !defined( _X360 )
#define FD_SETSIZE 1024
#endif
#include <assert.h>
#include "winlite.h"
#if !defined( _X360 )
#include "winsock.h"
#else
#include "winsockx.h"
#endif
#include "msgbuffer.h"
#include "socket.h"
#include "inetapi.h"
#include "tier0/vcrmode.h"
#include <VGUI/IVGui.h>
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
//-----------------------------------------------------------------------------
// Purpose: All socket I/O occurs on a thread
//-----------------------------------------------------------------------------
class CSocketThread { public: typedef struct threadsocket_s { struct threadsocket_s *next; CSocket *socket; } threadsocket_t;
// Construction
CSocketThread( void ); virtual ~CSocketThread( void );
// Sockets add/remove themselves via their constructor
virtual void AddSocketToThread( CSocket *socket ); virtual void RemoveSocketFromThread( CSocket *socket );
// Lock changes to socket list, etc.
virtual void Lock( void ); // Unlock socket list, etc.
virtual void Unlock( void );
// Retrieve handle to shutdown event
virtual HANDLE GetShutdownHandle( void ); // Get head of socket list
virtual threadsocket_t *GetSocketList( void );
// Sample clock for socket thread
virtual float GetClock( void );
private: // Initialize the clock
void InitTimer( void );
private: // Critical section used for synchronizing access to socket list
CRITICAL_SECTION cs; // List of sockets we are listening on
threadsocket_t *m_pSocketList; // Thread handle
HANDLE m_hThread; // Thread id
DWORD m_nThreadId; // Event to set when we want to tell the thread to shut itself down
HANDLE m_hShutdown;
// High performance clock frequency
double m_dClockFrequency; // Current accumulated time
double m_dCurrentTime; // How many bits to shift raw 64 bit sample count by
int m_nTimeSampleShift; // Previous 32 bit sample count
unsigned int m_uiPreviousTime; };
// Singleton handler
static CSocketThread *GetSocketThread() { static CSocketThread g_SocketThread; return &g_SocketThread; }
//-----------------------------------------------------------------------------
// Purpose: Main winsock processing thread
// Input : threadobject -
// Output : static DWORD WINAPI
//-----------------------------------------------------------------------------
static DWORD WINAPI SocketThreadFunc( LPVOID threadobject ) { // Get pointer to CSocketThread object
CSocketThread *socketthread = ( CSocketThread * )threadobject; assert( socketthread ); if ( !socketthread ) { return 0; }
// Keep looking for data until shutdown event is triggered
while ( 1 ) { // List of sockets
CSocketThread::threadsocket_t *sockets; // file descriptor set for sockets
fd_set fdset; // number of sockets with messages ready
int number; // number of sockets added to fd_set
int count;
// Check for shutdown event
if ( WAIT_OBJECT_0 == VCRHook_WaitForSingleObject( socketthread->GetShutdownHandle(), 0 ) ) { break; }
// Clear the set
FD_ZERO(&fdset);
// No changes to list right now
socketthread->Lock();
// Add all active sockets to the fdset
count = 0; for ( sockets = socketthread->GetSocketList(); sockets; sockets = sockets->next ) { FD_SET( static_cast<u_int>( sockets->socket->GetSocketNumber() ), &fdset ); count = max( count, sockets->socket->GetSocketNumber() ); }
// Done
socketthread->Unlock();
if ( count ) { struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 100000; // 100 millisecond == 100000 usec
// Block for 100000 usec, or until a message is in the queue
number = select( count + 1, &fdset, NULL, NULL, &tv ); #if !defined( NO_VCR )
VCRGenericValue( "", &number, sizeof( number ) ); #endif
if ( number > 0 ) { // Iterate through socket list and see who has data waiting //
// No changes to list right now
socketthread->Lock();
// Check FD_SET for incoming network messages
for ( sockets = socketthread->GetSocketList(); sockets; sockets = sockets->next ) { bool bSet = FD_ISSET( sockets->socket->GetSocketNumber(), &fdset ); #if !defined( NO_VCR )
VCRGenericValue( "", &bSet, sizeof( bSet ) ); #endif
if ( bSet ) { // keep reading as long as there is data on the socket
while (sockets->socket->ReceiveData()) { } } }
// Done
socketthread->Unlock(); } }
// no need to sleep here, much better let it sleep in the select
}
ExitThread( 0 );
return 0; }
//-----------------------------------------------------------------------------
// Purpose: Construction
//-----------------------------------------------------------------------------
CSocketThread::CSocketThread( void ) { InitTimer();
m_pSocketList = NULL;
InitializeCriticalSection( &cs );
m_hShutdown = CreateEvent( NULL, TRUE, FALSE, NULL ); assert( m_hShutdown );
m_hThread = 0; m_nThreadId = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSocketThread::~CSocketThread( void ) { Lock(); if ( m_hThread ) { SetEvent( m_hShutdown ); Sleep( 2 ); TerminateThread( m_hThread, 0 ); } Unlock();
// Kill the socket
//!! need to validate this line
// assert( !m_pSocketList );
if ( m_hThread ) { CloseHandle( m_hThread ); }
CloseHandle( m_hShutdown );
DeleteCriticalSection( &cs ); } //-----------------------------------------------------------------------------
// Purpose: Initialize socket thread timer
//-----------------------------------------------------------------------------
void CSocketThread::InitTimer( void ) { BOOL success; LARGE_INTEGER PerformanceFreq; unsigned int lowpart, highpart;
// Start clock at zero
m_dCurrentTime = 0.0;
success = QueryPerformanceFrequency( &PerformanceFreq ); assert( success );
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = (unsigned int)PerformanceFreq.LowPart; highpart = (unsigned int)PerformanceFreq.HighPart; m_nTimeSampleShift = 0;
while ( highpart || ( lowpart > 2000000.0 ) ) { m_nTimeSampleShift++; lowpart >>= 1; lowpart |= (highpart & 1) << 31; highpart >>= 1; } m_dClockFrequency = 1.0 / (double)lowpart;
// Get initial sample
unsigned int temp; LARGE_INTEGER PerformanceCount; QueryPerformanceCounter( &PerformanceCount ); if ( !m_nTimeSampleShift ) { temp = (unsigned int)PerformanceCount.LowPart; } else { // Rotate counter to right by m_nTimeSampleShift places
temp = ((unsigned int)PerformanceCount.LowPart >> m_nTimeSampleShift) | ((unsigned int)PerformanceCount.HighPart << (32 - m_nTimeSampleShift)); }
// Set first time stamp
m_uiPreviousTime = temp; }
//-----------------------------------------------------------------------------
// Purpose: Thread local timer function
// Output : float
//-----------------------------------------------------------------------------
float CSocketThread::GetClock( void ) { LARGE_INTEGER PerformanceCount; unsigned int temp, t2; double time;
// Get sample counter
QueryPerformanceCounter( &PerformanceCount );
if ( !m_nTimeSampleShift ) { temp = (unsigned int)PerformanceCount.LowPart; } else { // Rotate counter to right by m_nTimeSampleShift places
temp = ((unsigned int)PerformanceCount.LowPart >> m_nTimeSampleShift) | ((unsigned int)PerformanceCount.HighPart << (32 - m_nTimeSampleShift)); }
// check for turnover or backward time
if ( ( temp <= m_uiPreviousTime ) && ( ( m_uiPreviousTime - temp ) < 0x10000000) ) { m_uiPreviousTime = temp; // so we can't get stuck
} else { // gap in performance clocks
t2 = temp - m_uiPreviousTime;
// Convert to time using frequencey of clock
time = (double)t2 * m_dClockFrequency;
// Remember old time
m_uiPreviousTime = temp;
// Increment clock
m_dCurrentTime += time; } #if !defined( NO_VCR )
VCRGenericValue( "", &m_dCurrentTime, sizeof( m_dCurrentTime ) ); #endif
// Convert to float
return (float)m_dCurrentTime; }
//-----------------------------------------------------------------------------
// Purpose: Returns handle of shutdown event
// Output : HANDLE
//-----------------------------------------------------------------------------
HANDLE CSocketThread::GetShutdownHandle( void ) { return m_hShutdown; }
//-----------------------------------------------------------------------------
// Purpose: Returns head of socket list
// Output : CSocketThread::threadsocket_t
//-----------------------------------------------------------------------------
CSocketThread::threadsocket_t *CSocketThread::GetSocketList( void ) { return m_pSocketList; }
int socketCount = 0;
//-----------------------------------------------------------------------------
// Purpose: Locks object and adds socket to thread
//-----------------------------------------------------------------------------
void CSocketThread::AddSocketToThread( CSocket *socket ) { // create the thread if it isn't there
if (!m_hThread) { m_hThread = VCRHook_CreateThread( NULL, 0, SocketThreadFunc, (void *)this, 0, &m_nThreadId ); assert( m_hThread ); }
socketCount++;
threadsocket_t *p = new threadsocket_t; p->socket = socket;
Lock(); p->next = m_pSocketList; m_pSocketList = p; Unlock(); }
//-----------------------------------------------------------------------------
// Purpose: Locks list and removes specified socket from thread
//-----------------------------------------------------------------------------
void CSocketThread::RemoveSocketFromThread( CSocket *socket ) { if (!m_hThread) return;
socketCount--;
Lock(); if ( m_pSocketList ) { threadsocket_t *p, *n; p = m_pSocketList; if ( p->socket == socket ) { m_pSocketList = m_pSocketList->next; delete p; } else { while ( p->next ) { n = p->next; if ( n->socket == socket ) { p->next = n->next; delete n; break; } p = n; } } } Unlock(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSocketThread::Lock( void ) { VCRHook_EnterCriticalSection( &cs ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSocketThread::Unlock( void ) { LeaveCriticalSection( &cs ); }
//-----------------------------------------------------------------------------
// Purpose: Constructs a message handler for incoming socket messages
//-----------------------------------------------------------------------------
CMsgHandler::CMsgHandler( HANDLERTYPE type, void *typeinfo /*=NULL*/ ) { m_Type = type; m_pNext = NULL; // Assume no socket
SetSocket( NULL );
// Assume no special checking
m_ByteCode = 0; m_szString[ 0 ] = 0;
switch ( m_Type ) { default: case MSGHANDLER_ALL: break; case MSGHANDLER_BYTECODE: m_ByteCode = *(unsigned char *)typeinfo; break; case MSGHANDLER_STRING: strcpy( m_szString, (char *)typeinfo ); break; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMsgHandler::~CMsgHandler( void ) { }
//-----------------------------------------------------------------------------
// Purpose: Default message handler for received messages
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMsgHandler::Process( netadr_t *from, CMsgBuffer *msg ) { // Swallow message by default
return true; }
//-----------------------------------------------------------------------------
// Purpose: Check for special handling
// Input : *from -
// *msg -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMsgHandler::ProcessMessage( netadr_t *from, CMsgBuffer *msg ) { bool bret = false; unsigned char ch; const char *str;
// Crack bytecode or string code
switch( m_Type ) { case MSGHANDLER_BYTECODE: msg->Push(); ch = (unsigned char)msg->ReadByte(); msg->Pop(); if ( ch == m_ByteCode ) { bret = Process( from, msg ); } break; case MSGHANDLER_STRING: msg->Push(); str = msg->ReadString(); msg->Pop(); if ( str && str[ 0 ] && !stricmp( m_szString, str ) ) { bret = Process( from, msg ); } break; default: case MSGHANDLER_ALL: bret = Process( from, msg ); break; }
return bret; }
//-----------------------------------------------------------------------------
// Purpose: Get next in chain of handlers
//-----------------------------------------------------------------------------
CMsgHandler *CMsgHandler::GetNext( void ) const { return m_pNext; }
//-----------------------------------------------------------------------------
// Purpose: Set next in handler chain
// Input : *next -
//-----------------------------------------------------------------------------
void CMsgHandler::SetNext( CMsgHandler *next ) { m_pNext = next; }
//-----------------------------------------------------------------------------
// Purpose: Get underlying socket object
// Output : CSocket
//-----------------------------------------------------------------------------
CSocket *CMsgHandler::GetSocket( void ) const { return m_pSocket; }
//-----------------------------------------------------------------------------
// Purpose: Set underlying socket object
// Input : *socket -
//-----------------------------------------------------------------------------
void CMsgHandler::SetSocket( CSocket *socket ) { m_pSocket = socket; }
//-----------------------------------------------------------------------------
// Purpose: Creates a non-blocking, broadcast capable, UDP socket. If port is
// specified, binds it to listen on that port, otherwise, chooses a random port.
//-----------------------------------------------------------------------------
CSocket::CSocket( const char *socketname, int port /*= -1*/ ) : m_SendBuffer(socketname) { struct sockaddr_in address; unsigned long _true = 1; int i = 1;
m_pSocketName = socketname;
m_bValid = false; m_bResolved = false; m_pMessageHandlers = NULL; m_nUserData = 0; m_bBroadcastSend = false; m_iTotalPackets = 0; m_iCurrentPackets = 0; m_iRetries = 0;
m_pBufferCS = new CRITICAL_SECTION; InitializeCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
// ensure the socketthread singleton has been created
GetSocketThread();
// Set up the socket
m_Socket = socket( PF_INET, SOCK_DGRAM, IPPROTO_UDP ); if ( m_Socket == -1 ) { //int err = WSAGetLastError();
// WSANOTINITIALISED
return; }
// Set it to non-blocking
if ( ioctlsocket ( m_Socket, FIONBIO, &_true ) == -1 ) { closesocket( m_Socket ); m_Socket = 0; return; }
// Allow broadcast packets
if ( setsockopt( m_Socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i) ) == -1 ) { closesocket( m_Socket ); m_Socket = 0; return; }
// LATER: Support specifying interface name
//if (!net_interface || !net_interface[0] || !stricmp(net_interface, "localhost"))
address.sin_addr.s_addr = INADDR_ANY; //else
// NET_StringToSockaddr (net_interface, (struct sockaddr *)&address);
if ( port == -1 ) { address.sin_port = 0; } else { address.sin_port = htons( (short)port ); }
address.sin_family = AF_INET;
// only bind if we're required to be on a certain port
if ( address.sin_port > 0) { // Bind the socket to specified port
if ( bind( m_Socket, (struct sockaddr *)&address, sizeof(address) ) == -1 ) { closesocket (m_Socket); m_Socket = 0; return; } }
// Mark as valid
m_bValid = true;
// Only add valid sockets to thread
GetSocketThread()->AddSocketToThread( this ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSocket::~CSocket( void ) { DeleteCriticalSection((CRITICAL_SECTION *)m_pBufferCS); delete (CRITICAL_SECTION *)m_pBufferCS;
// Try to remove socket from thread
GetSocketThread()->RemoveSocketFromThread( this );
// Ask message handlers to remove selves?
if ( m_bValid ) { ::shutdown(m_Socket, 0x01); ::shutdown(m_Socket, 0x02); closesocket( m_Socket ); m_Socket = 0; }
// Remove handlers
CMsgHandler *handler = m_pMessageHandlers; while ( handler ) { RemoveMessageHandler( handler ); delete handler; handler = m_pMessageHandlers; } m_pMessageHandlers = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Add hander to head of chain
// Input : *handler -
//-----------------------------------------------------------------------------
void CSocket::AddMessageHandler( CMsgHandler *handler ) { handler->SetNext( m_pMessageHandlers ); m_pMessageHandlers = handler;
// Set the socket pointer
handler->SetSocket( this ); }
//-----------------------------------------------------------------------------
// Purpose: Removed indicated handler
// Input : *handler -
//-----------------------------------------------------------------------------
void CSocket::RemoveMessageHandler( CMsgHandler *handler ) { if ( !handler ) { return; }
CMsgHandler *list = m_pMessageHandlers; if ( list == handler ) { m_pMessageHandlers = m_pMessageHandlers->GetNext(); return; }
while ( list ) { if ( list->GetNext() == handler ) { list->SetNext( handler->GetNext() ); handler->SetNext( NULL ); return; } list = list->GetNext(); } }
//-----------------------------------------------------------------------------
// Purpose: Send message to specified address
// Input : *to -
// Output : int - number of bytes sent
//-----------------------------------------------------------------------------
int CSocket::SendMessage( netadr_t *to, CMsgBuffer *msg /*= NULL*/ ) { m_bBroadcastSend = false; m_ToAddress = *to;
if ( !m_bValid ) { return 0; }
if ( !msg ) { msg = GetSendBuffer(); }
struct sockaddr addr; net->NetAdrToSockAddr ( to, &addr );
int bytessent = sendto( m_Socket, (const char *)msg->GetData(), msg->GetCurSize(), 0, &addr, sizeof( addr ) ); if ( bytessent == msg->GetCurSize() ) { return bytessent; }
return 0; }
//-----------------------------------------------------------------------------
// Purpose: Send broadcast message on specified port
// Input : port -
// Output : int - number of bytes sent
//-----------------------------------------------------------------------------
int CSocket::Broadcast( int port, CMsgBuffer *msg /*= NULL*/ ) { m_bBroadcastSend = true; memset( &m_ToAddress, 0, sizeof( m_ToAddress ) );
if ( !m_bValid ) { return 0; }
if ( !msg ) { msg = GetSendBuffer(); }
struct sockaddr addr; netadr_t to;
to.port = (unsigned short)htons( (unsigned short)port ); to.type = NA_BROADCAST;
net->NetAdrToSockAddr ( &to, &addr );
int bytessent = sendto( m_Socket, (const char *)msg->GetData(), msg->GetCurSize(), 0, &addr, sizeof( addr ) ); if ( bytessent == msg->GetCurSize() ) { return bytessent; }
return 0; }
//-----------------------------------------------------------------------------
// Purpose: Retrieve internal message buffer
// Output : CMsgBuffer
//-----------------------------------------------------------------------------
CMsgBuffer *CSocket::GetSendBuffer( void ) { return &m_SendBuffer; }
//-----------------------------------------------------------------------------
// Purpose: Called once per frame (outside of the socket thread) to allow socket to receive incoming messages
// and route them as appropriate
//-----------------------------------------------------------------------------
void CSocket::Frame( void ) { // No data waiting
if (!m_MsgBuffers.Size()) return;
VCRHook_EnterCriticalSection( (CRITICAL_SECTION *)m_pBufferCS );
// pass up all the receive buffers
for (int i = 0; i < m_MsgBuffers.Size(); i++) { // See if there's a handler for this message
CMsgHandler *handler = m_pMessageHandlers; netadr_t addr = m_MsgBuffers[i].GetNetAddress(); while ( handler ) { // Swallow message?
if ( handler->ProcessMessage( &addr, &m_MsgBuffers[i] ) ) break;
handler = handler->GetNext(); } }
// free the buffer list
m_MsgBuffers.RemoveAll();
LeaveCriticalSection((CRITICAL_SECTION *)m_pBufferCS); }
//-----------------------------------------------------------------------------
// Purpose: Is socket set up correctly
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSocket::IsValid( void ) const { return m_bValid; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CSocket::GetClock( void ) { return GetSocketThread()->GetClock(); }
//-----------------------------------------------------------------------------
// Purpose: Resolves the socket address
// Output : const netadr_t
//-----------------------------------------------------------------------------
const netadr_t *CSocket::GetAddress( void ) { assert( m_bValid );
if ( !m_bResolved ) { m_bResolved = true; // Determine resulting socket address
net->GetSocketAddress( m_Socket, &m_Address ); }
return &m_Address; }
//-----------------------------------------------------------------------------
// Purpose: Let the user store/retrieve a 32 bit value
// Input : userData -
//-----------------------------------------------------------------------------
void CSocket::SetUserData( unsigned int userData ) { m_nUserData = userData; }
//-----------------------------------------------------------------------------
// Purpose: Let the user store/retrieve a 32 bit value
// Output : unsigned int
//-----------------------------------------------------------------------------
unsigned int CSocket::GetUserData(void ) const { return m_nUserData; }
//-----------------------------------------------------------------------------
// Purpose: Returns the underlying socket id number for setting up the fd_set
//-----------------------------------------------------------------------------
int CSocket::GetSocketNumber( void ) const { return m_Socket; }
//-----------------------------------------------------------------------------
// Purpose: Called once FD_ISSET is detected
//-----------------------------------------------------------------------------
bool CSocket::ReceiveData( void ) { // Check for data
struct sockaddr from; int fromlen; int bytes; unsigned char buffer[ CMsgBuffer::NET_MAXMESSAGE ];
fromlen = sizeof( from ); bytes = VCRHook_recvfrom( m_Socket, (char *)buffer, CMsgBuffer::NET_MAXMESSAGE, 0, (struct sockaddr *)&from, &fromlen );
//int port = ntohs( ((struct sockaddr_in *)&from)->sin_port);
// Socket error
if ( bytes == -1 ) { return false; }
// Too much data, ignore it
if ( bytes >= CMsgBuffer::NET_MAXMESSAGE ) { return false; }
// Packets must have -1 tag
if ( bytes < 4 ) { return false; }
// Mark the time no matter what since FD_SET said there was data and we should have it now
float recvTime = GetClock(); if( *(int *)&buffer[0] == -2 ) // its a split packet :)
{ int curPacket=0,offset=0; SPLITPACKET *pak =reinterpret_cast<SPLITPACKET *>(&buffer[0]);
if(m_iTotalPackets==0) // this is the first in the series
{ m_iTotalPackets = (pak->packetID & 0x0f); m_iSeqNo = pak->sequenceNumber; m_iRetries=0;
m_iCurrentPackets=1;// packet numbers start at zero, total is the total number (i.e =2 for packet 0,1)
curPacket= (pak->packetID & 0xf0)>>4; } else if (m_iSeqNo == pak->sequenceNumber) { m_iCurrentPackets++; curPacket= (pak->packetID & 0xf0)>>4; } else { m_iRetries++; if(m_iRetries>MAX_RETRIES) // make sure we give up eventually on fragments
{ m_iTotalPackets=0; } return false; // TODO: add support for multiple fragments at one time?
}
if(curPacket==0) { offset=4; // strip the "-1" at the front of the first packet
}
if(curPacket<MAX_PACKETS) // just in case...
{ m_CurPacket[curPacket].Clear(); // new packet, clear the buffer out
m_CurPacket[curPacket].WriteBuf(bytes-offset-sizeof(SPLITPACKET),&buffer[offset+sizeof(SPLITPACKET)]); }
if(m_iCurrentPackets==m_iTotalPackets) {
VCRHook_EnterCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
// Get from address
netadr_t addr; net->SockAddrToNetAdr( &from, &addr ); // append to the receive buffer
int idx = m_MsgBuffers.AddToTail(); CMsgBuffer &msgBuffer = m_MsgBuffers[idx]; msgBuffer.Clear();
// copy all our fragments together
for(int i=0;i<m_iTotalPackets;i++) { // buffer must be big enough for us to use, that is where the data originally came from :)
m_CurPacket[i].ReadBuf(m_CurPacket[i].GetCurSize(),buffer); msgBuffer.WriteBuf(m_CurPacket[i].GetCurSize(),buffer); } msgBuffer.SetTime(recvTime); msgBuffer.SetNetAddress(addr);
LeaveCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
m_iTotalPackets = 0; // we have collected all the fragments for
//this packet, we can start on a new one now
}
} else if ( *(int *)&buffer[0] == -1 ) // Must have 255,255,255,255 oob tag
{ /*
// Fake packet loss
if ( rand() % 1000 < 200 ) return; */
VCRHook_EnterCriticalSection((CRITICAL_SECTION *)m_pBufferCS);
// Get from address
netadr_t addr; net->SockAddrToNetAdr( &from, &addr ); // append to the receive buffer
int idx = m_MsgBuffers.AddToTail(); CMsgBuffer &msgBuffer = m_MsgBuffers[idx]; // Copy payload minus the -1 tag
msgBuffer.Clear(); msgBuffer.WriteBuf( bytes - 4, &buffer[ 4 ] ); msgBuffer.SetTime(recvTime); msgBuffer.SetNetAddress(addr);
LeaveCriticalSection((CRITICAL_SECTION *)m_pBufferCS); }
return true; }
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