Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: mdlviewer.h
// last modified: Apr 28 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: [email protected]
// web: http://www.swissquake.ch/chumbalum-soft/
//
#ifndef INCLUDED_MDLVIEWER
#define INCLUDED_MDLVIEWER
#ifndef INCLUDED_MXWINDOW
#include "mxWindow.h"
#endif
#define IDC_FILE_LOADMODEL 1001
#define IDC_FILE_LOADBACKGROUNDTEX 1002
#define IDC_FILE_LOADGROUNDTEX 1003
#define IDC_FILE_UNLOADGROUNDTEX 1004
#define IDC_FILE_CLOSEPAKFILE 1007
#define IDC_FILE_RECENTMODELS1 1008
#define IDC_FILE_RECENTMODELS2 1009
#define IDC_FILE_RECENTMODELS3 1010
#define IDC_FILE_RECENTMODELS4 1011
#define IDC_FILE_RECENTMODELS5 1012
#define IDC_FILE_RECENTMODELS6 1013
#define IDC_FILE_RECENTMODELS7 1014
#define IDC_FILE_RECENTMODELS8 1015
#define IDC_FILE_EXIT 1016
#define IDC_FILE_REFRESH 1017
#define IDC_FILE_LOADMERGEDMODEL 1018
#define IDC_FILE_UNLOADMERGEDMODEL 1019
#define IDC_FILE_LOADMODEL_STEAM 1020
#define IDC_FILE_LOADMERGEDMODEL_STEAM 1021
#define IDC_FLUSH_SHADERS 1022
#define IDC_OPTIONS_COLORBACKGROUND 1101
#define IDC_OPTIONS_COLORGROUND 1102
#define IDC_OPTIONS_COLORLIGHT 1103
#define IDC_OPTIONS_COLORAMBIENT 1104
#define IDC_OPTIONS_CENTERVIEW 1105
#define IDC_OPTIONS_CENTERVERTS 1106
#define IDC_OPTIONS_MAKESCREENSHOT 1107
#define IDC_OPTIONS_DUMP 1108
#define IDC_OPTIONS_VIEWMODEL 1109
#define IDC_OPTIONS_SYNCHLMVCAMERA 1110
#define IDC_OPTIONS_LINKHLMV 1111
#define IDC_OPTIONS_UNLINKHLMV 1112
#define IDC_VIEW_FILEASSOCIATIONS 1201
#define IDC_VIEW_ACTIVITIES 1202
#define IDC_VIEW_HIDDEN 1203
#define IDC_HELP_GOTOHOMEPAGE 1301
#define IDC_HELP_ABOUT 1302
// Keyboard accelerators (not items on any menu...checkboxes on Render tab)
#define IDC_ACCEL_WIREFRAME 1401
#define IDC_ACCEL_ATTACHMENTS 1402
#define IDC_ACCEL_GROUND 1403
#define IDC_ACCEL_HITBOXES 1404
#define IDC_ACCEL_BONES 1405
#define IDC_ACCEL_BACKGROUND 1406
#define IDC_ACCEL_MOVEMENT 1407
#define IDC_ACCEL_NORMALS 1408
#define IDC_ACCEL_TANGENTS 1409
#define IDC_ACCEL_SHADOW 1410
#define IDC_FILE_UNLOADMERGEDMODEL1 1414
#define IDC_FILE_UNLOADMERGEDMODEL2 1415
#define IDC_FILE_UNLOADMERGEDMODEL3 1416
#define IDC_FILE_UNLOADMERGEDMODEL4 1417
#define IDC_FILE_UNLOADMERGEDMODEL5 1418
#define IDC_FILE_UNLOADMERGEDMODEL6 1419
#define IDC_FILE_UNLOADMERGEDMODEL7 1420
#define IDC_FILE_UNLOADMERGEDMODEL8 1421
#define IDC_FILE_UNLOADMERGEDMODEL9 1422
#define IDC_FILE_UNLOADMERGEDMODEL10 1423
#define IDC_FILE_UNLOADMERGEDMODEL11 1424
#define IDC_FILE_UNLOADMERGEDMODEL12 1425
#define IDC_FILE_UNLOADALLMERGEDMODELS 1430
class mxMenuBar; class MatSysWindow; class ControlPanel; class mxMenu;
enum { Action, Size, Timer, Idle, Show, Hide, MouseUp, MouseDown, MouseMove, MouseDrag, KeyUp, KeyDown };
class MDLViewer : public mxWindow { mxMenuBar *mb; MatSysWindow *d_MatSysWindow; ControlPanel *d_cpl; mxMenu *menuOptions; mxMenu *menuView;
void loadRecentFiles (); void saveRecentFiles (); void initRecentFiles ();
public: // CREATORS
MDLViewer (); ~MDLViewer ();
// MANIPULATORS
virtual int handleEvent (mxEvent *event);
void SendModelTransformToLinkedHlmv(); void SendLightRotToLinkedHlmv();
void redraw ();
void handleIpcCommand( char *szCommand );
void Refresh( void ); void LoadModelFile( const char *pszFile, int slot = -1 ); void SaveScreenShot( const char *pszFile ); void DumpText( const char *pszFile );
// ACCESSORS
mxMenuBar *getMenuBar () const { return mb; } MatSysWindow *getMatSysWindow () const { return d_MatSysWindow; }
int GetCurrentHitboxSet( void );
private: const char* SteamGetOpenFilename(); };
extern MDLViewer *g_MDLViewer; extern char g_appTitle[];
#endif // INCLUDED_MDLVIEWER
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