Team Fortress 2 Source Code as on 22/4/2020
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168 lines
5.3 KiB

  1. # Microsoft Developer Studio Project File - Name="LzmaUtil" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Console Application" 0x0103
  5. CFG=LzmaUtil - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "LzmaUtil.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "LzmaUtil.mak" CFG="LzmaUtil - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "LzmaUtil - Win32 Release" (based on "Win32 (x86) Console Application")
  19. !MESSAGE "LzmaUtil - Win32 Debug" (based on "Win32 (x86) Console Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. RSC=rc.exe
  27. !IF "$(CFG)" == "LzmaUtil - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir "Release"
  31. # PROP BASE Intermediate_Dir "Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir "Release"
  36. # PROP Intermediate_Dir "Release"
  37. # PROP Ignore_Export_Lib 0
  38. # PROP Target_Dir ""
  39. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
  40. # ADD CPP /nologo /MT /W4 /WX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
  41. # SUBTRACT CPP /YX
  42. # ADD BASE RSC /l 0x419 /d "NDEBUG"
  43. # ADD RSC /l 0x419 /d "NDEBUG"
  44. BSC32=bscmake.exe
  45. # ADD BASE BSC32 /nologo
  46. # ADD BSC32 /nologo
  47. LINK32=link.exe
  48. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
  49. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\util\7lzma.exe"
  50. !ELSEIF "$(CFG)" == "LzmaUtil - Win32 Debug"
  51. # PROP BASE Use_MFC 0
  52. # PROP BASE Use_Debug_Libraries 1
  53. # PROP BASE Output_Dir "Debug"
  54. # PROP BASE Intermediate_Dir "Debug"
  55. # PROP BASE Target_Dir ""
  56. # PROP Use_MFC 0
  57. # PROP Use_Debug_Libraries 1
  58. # PROP Output_Dir "Debug"
  59. # PROP Intermediate_Dir "Debug"
  60. # PROP Ignore_Export_Lib 0
  61. # PROP Target_Dir ""
  62. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
  63. # ADD CPP /nologo /MTd /W4 /WX /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
  64. # SUBTRACT CPP /YX
  65. # ADD BASE RSC /l 0x419 /d "_DEBUG"
  66. # ADD RSC /l 0x419 /d "_DEBUG"
  67. BSC32=bscmake.exe
  68. # ADD BASE BSC32 /nologo
  69. # ADD BSC32 /nologo
  70. LINK32=link.exe
  71. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
  72. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\util\7lzma.exe" /pdbtype:sept
  73. !ENDIF
  74. # Begin Target
  75. # Name "LzmaUtil - Win32 Release"
  76. # Name "LzmaUtil - Win32 Debug"
  77. # Begin Source File
  78. SOURCE=..\..\7zFile.c
  79. # End Source File
  80. # Begin Source File
  81. SOURCE=..\..\7zFile.h
  82. # End Source File
  83. # Begin Source File
  84. SOURCE=..\..\7zStream.c
  85. # End Source File
  86. # Begin Source File
  87. SOURCE=..\..\7zVersion.h
  88. # End Source File
  89. # Begin Source File
  90. SOURCE=..\..\Alloc.c
  91. # End Source File
  92. # Begin Source File
  93. SOURCE=..\..\Alloc.h
  94. # End Source File
  95. # Begin Source File
  96. SOURCE=..\..\CpuArch.h
  97. # End Source File
  98. # Begin Source File
  99. SOURCE=..\..\LzFind.c
  100. # End Source File
  101. # Begin Source File
  102. SOURCE=..\..\LzFind.h
  103. # End Source File
  104. # Begin Source File
  105. SOURCE=..\..\LzFindMt.c
  106. # End Source File
  107. # Begin Source File
  108. SOURCE=..\..\LzFindMt.h
  109. # End Source File
  110. # Begin Source File
  111. SOURCE=..\..\LzHash.h
  112. # End Source File
  113. # Begin Source File
  114. SOURCE=..\..\LzmaDec.c
  115. # End Source File
  116. # Begin Source File
  117. SOURCE=..\..\LzmaDec.h
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=..\..\LzmaEnc.c
  121. # End Source File
  122. # Begin Source File
  123. SOURCE=..\..\LzmaEnc.h
  124. # End Source File
  125. # Begin Source File
  126. SOURCE=.\LzmaUtil.c
  127. # End Source File
  128. # Begin Source File
  129. SOURCE=..\..\Threads.c
  130. # End Source File
  131. # Begin Source File
  132. SOURCE=..\..\Threads.h
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=..\..\Types.h
  136. # End Source File
  137. # End Target
  138. # End Project