Team Fortress 2 Source Code as on 22/4/2020
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using System; using System.Text.RegularExpressions; using System.Collections; using System.IO;
namespace MapSorter { public class Element : IComparable { /// <summary>
/// Segment this element is in.
/// </summary>
public int Segment;
/// <summary>
/// Base or virtual file address.
/// </summary>
public int Address;
/// <summary>
/// Adjusted relative virtual address.
/// </summary>
public int RVA;
/// <summary>
/// Name of this element.
/// </summary>
public string Text;
/// <summary>
/// Object file this element is located in.
/// </summary>
public string Obj;
/// <summary>
/// Size of this element, or -1.
/// </summary>
public int Size = -1;
/// <summary>
/// True if this is the last element in an object file.
/// </summary>
public bool bCrossObj = false;
public Element( int Segment, int Address, string Text, int RVA, string Obj ) { this.Segment = Segment; this.Address = Address; this.RVA = RVA; this.Text = Text; this.Obj = Obj; }
// Comparable interface:
int System.IComparable.CompareTo( object o ) { // HACK HACK - sorts according to size if size field is non negative, otherwise sorts by segment then address
Element other = (Element)o;
// Sort by size:
if( other.Size != -1 || Size != -1 ) { if( Size < other.Size ) return -1;
if( Size > other.Size ) return 1;
return 0; }
// Sizes aren't defined, sort by Segment then Address:
if( Segment != other.Segment ) { if( Segment < other.Segment ) return -1; else return 0; }
if( Address < other.Address ) return -1; else if( Address > other.Address ) return 1;
return 0; } }
public class Module : IComparable { public string Name; public int Size;
public Module(string Name, int Size) { this.Name = Name; this.Size = Size; }
int System.IComparable.CompareTo( object o ) { Module m = (Module)o; if( Size < m.Size ) return -1;
if( Size > m.Size ) return 1; return 0; } }
/// <summary>
/// An atomic class that loads and parses a given map file.
/// </summary>
public class MapFileLoader { ArrayList Elements; ArrayList Modules;
/// <summary>
/// Regular expression to break mapfile elements up:
/// </summary>
protected static Regex ElementRegex = new Regex(@"([0-9a-fA-F]{4})\:([0-9a-fA-F]{8})\s+([^\s]*)\s+([0-9a-fA-F]{8})\s(f\s)?(i\s)?\s+(.*\.obj)",RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.IgnoreCase );
public MapFileLoader( string filename ) { // Load the element data from the mapfile:
LoadElements( new StreamReader(filename).ReadToEnd() );
// Compute modules and their sizes:
ComputeModules(); }
public void DumpReport() { Console.WriteLine("***** Elements by size ascending. (*) = element straddles an .obj file boundary, so the size may not be correct."); Console.WriteLine();
foreach (Element e in Elements ) { if( e.Size < 1024 ) continue;
if( e.bCrossObj ) Console.Write("(*)");
Console.WriteLine( e.Size / 1024 + "k : " +e.Obj + " : " + e.Text ); }
Console.WriteLine(); Console.WriteLine(); Console.WriteLine("***** Modules by size, ascending. This is estimated based on elements that don't straddle .obj boundaries."); Console.WriteLine();
foreach(Module m in Modules ) { if( m.Size < 1024 ) continue;
Console.WriteLine( m.Size / 1024 + "k : " + m.Name ); }
}
protected void LoadElements( string mapfile ) { // Match each appropriate line in the map file. The summary entries at the top of each map file are NOT matched by this regex.
MatchCollection matches = ElementRegex.Matches(mapfile);
Elements = new ArrayList(); // Convert each match to an Element type and add them to an array list.
foreach( Match m in matches ) {
Element e = new Element(int.Parse(m.Groups[1].Value,System.Globalization.NumberStyles.AllowHexSpecifier), int.Parse(m.Groups[2].Value,System.Globalization.NumberStyles.AllowHexSpecifier), m.Groups[3].Value, int.Parse(m.Groups[4].Value,System.Globalization.NumberStyles.AllowHexSpecifier), m.Groups[7].Value);
Elements.Add(e);
}
// Sort the list by address:
Elements.Sort(); Element previous = null;
// Compute estimated sizes for each element in the list:
foreach( Element e in Elements ) { if( previous != null ) { if( e.Segment == previous.Segment ) { previous.Size = e.Address- previous.Address; // Take note of the symbols that cross object file boundaries:
if( !previous.Obj.Equals(e.Obj) ) { previous.bCrossObj = true; } } }
previous = e; }
// Sort the list by size
Elements.Sort();
}
protected void ComputeModules() { // Estimate the size of each object file:
Hashtable h = new Hashtable();
foreach(Element e in Elements ) { if( !h.ContainsKey(e.Obj) ) h.Add(e.Obj,0);
if( !e.bCrossObj ) { h[e.Obj] = (int)h[e.Obj] + e.Size; } }
Modules = new ArrayList(); foreach( string key in h.Keys ) { Modules.Add( new Module(key, (int)h[key] )); }
Modules.Sort(); }
} }
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