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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "vstdlib/cvar.h"
#include "appframework/vguimatsysapp.h"
#include "filesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "vgui/IVGui.h"
#include "vgui/ISystem.h"
#include "vgui_controls/Panel.h"
#include "vgui/ISurface.h"
#include "vgui_controls/controls.h"
#include "vgui/IScheme.h"
#include "vgui/ILocalize.h"
#include "vgui/IPanel.h"
#include "tier0/dbg.h"
#include "vgui_controls/Frame.h"
#include "vgui_controls/AnimationController.h"
#include "tier0/icommandline.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "filesystem_init.h"
#include "vstdlib/iprocessutils.h"
#include "matsys_controls/matsyscontrols.h"
#include "matsys_controls/mdlpicker.h"
#include "IStudioRender.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "vphysics_interface.h"
#include "vgui_controls/frame.h"
#include "materialsystem/IMaterialSystemHardwareConfig.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "tier3/tier3.h"
#include "vgui_controls/consoledialog.h"
#include "icvar.h"
#include "vgui/keycode.h"
#include "tier2/p4helpers.h"
#include "p4lib/ip4.h"
#include "ivtex.h"
#include "modelbrowsermaterialproxies.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
const MaterialSystem_Config_t *g_pMaterialSystemConfig;
static CModelBrowserMaterialProxyFactory g_materialProxyFactory;
//-----------------------------------------------------------------------------
// Spew func
//-----------------------------------------------------------------------------
SpewRetval_t ModelBrowserSpewFunc( SpewType_t spewType, const tchar *pMsg ) { OutputDebugString( pMsg ); switch( spewType ) { case SPEW_ASSERT: g_pCVar->ConsoleColorPrintf( Color( 255, 192, 0, 255 ), pMsg ); #ifdef _DEBUG
return SPEW_DEBUGGER; #else
return SPEW_CONTINUE; #endif
case SPEW_ERROR: g_pCVar->ConsoleColorPrintf( Color( 255, 0, 0, 255 ), pMsg ); return SPEW_ABORT;
case SPEW_WARNING: g_pCVar->ConsoleColorPrintf( Color( 192, 192, 0, 255 ), pMsg ); break;
case SPEW_MESSAGE: { Color c = *GetSpewOutputColor(); if ( !Q_stricmp( GetSpewOutputGroup(), "developer" ) ) g_pCVar->ConsoleDPrintf( pMsg ); else g_pCVar->ConsoleColorPrintf( c, pMsg ); } break; }
return SPEW_CONTINUE; }
//-----------------------------------------------------------------------------
// FIXME: This should be moved into studiorender
//-----------------------------------------------------------------------------
static ConVar r_showenvcubemap( "r_showenvcubemap", "0", FCVAR_CHEAT ); static ConVar r_eyegloss ( "r_eyegloss", "1", FCVAR_ARCHIVE ); // wet eyes
static ConVar r_eyemove ( "r_eyemove", "1", FCVAR_ARCHIVE ); // look around
static ConVar r_eyeshift_x ( "r_eyeshift_x", "0", FCVAR_ARCHIVE ); // eye X position
static ConVar r_eyeshift_y ( "r_eyeshift_y", "0", FCVAR_ARCHIVE ); // eye Y position
static ConVar r_eyeshift_z ( "r_eyeshift_z", "0", FCVAR_ARCHIVE ); // eye Z position
static ConVar r_eyesize ( "r_eyesize", "0", FCVAR_ARCHIVE ); // adjustment to iris textures
static ConVar mat_softwareskin( "mat_softwareskin", "0", FCVAR_CHEAT ); static ConVar r_nohw ( "r_nohw", "0", FCVAR_CHEAT ); static ConVar r_nosw ( "r_nosw", "0", FCVAR_CHEAT ); static ConVar r_teeth ( "r_teeth", "1" ); static ConVar r_drawentities ( "r_drawentities", "1", FCVAR_CHEAT ); static ConVar r_flex ( "r_flex", "1" ); static ConVar r_eyes ( "r_eyes", "1" ); static ConVar r_skin ( "r_skin","0", FCVAR_CHEAT ); static ConVar r_maxmodeldecal ( "r_maxmodeldecal", "50" ); static ConVar r_modelwireframedecal ( "r_modelwireframedecal", "0", FCVAR_CHEAT ); static ConVar mat_wireframe ( "mat_wireframe", "0", FCVAR_CHEAT ); static ConVar mat_normals ( "mat_normals", "0", FCVAR_CHEAT ); static ConVar r_eyeglintlodpixels ( "r_eyeglintlodpixels", "0", FCVAR_CHEAT ); static ConVar r_rootlod ( "r_rootlod", "0" );
static StudioRenderConfig_t s_StudioRenderConfig;
void UpdateStudioRenderConfig( void ) { memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) );
s_StudioRenderConfig.bEyeMove = !!r_eyemove.GetInt(); s_StudioRenderConfig.fEyeShiftX = r_eyeshift_x.GetFloat(); s_StudioRenderConfig.fEyeShiftY = r_eyeshift_y.GetFloat(); s_StudioRenderConfig.fEyeShiftZ = r_eyeshift_z.GetFloat(); s_StudioRenderConfig.fEyeSize = r_eyesize.GetFloat(); if( mat_softwareskin.GetInt() || mat_wireframe.GetInt() ) { s_StudioRenderConfig.bSoftwareSkin = true; } else { s_StudioRenderConfig.bSoftwareSkin = false; } s_StudioRenderConfig.bNoHardware = !!r_nohw.GetInt(); s_StudioRenderConfig.bNoSoftware = !!r_nosw.GetInt(); s_StudioRenderConfig.bTeeth = !!r_teeth.GetInt(); s_StudioRenderConfig.drawEntities = r_drawentities.GetInt(); s_StudioRenderConfig.bFlex = !!r_flex.GetInt(); s_StudioRenderConfig.bEyes = !!r_eyes.GetInt(); s_StudioRenderConfig.bWireframe = !!mat_wireframe.GetInt(); s_StudioRenderConfig.bDrawNormals = mat_normals.GetBool(); s_StudioRenderConfig.skin = r_skin.GetInt(); s_StudioRenderConfig.maxDecalsPerModel = r_maxmodeldecal.GetInt(); s_StudioRenderConfig.bWireframeDecals = r_modelwireframedecal.GetInt() != 0; s_StudioRenderConfig.fullbright = g_pMaterialSystemConfig->nFullbright; s_StudioRenderConfig.bSoftwareLighting = g_pMaterialSystemConfig->bSoftwareLighting;
s_StudioRenderConfig.bShowEnvCubemapOnly = r_showenvcubemap.GetInt() ? true : false; s_StudioRenderConfig.fEyeGlintPixelWidthLODThreshold = r_eyeglintlodpixels.GetFloat();
g_pStudioRender->UpdateConfig( s_StudioRenderConfig ); }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CModelBrowserApp : public CVguiMatSysApp { typedef CVguiMatSysApp BaseClass;
public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit(); virtual int Main(); virtual bool AppUsesReadPixels() { return true; }
private: virtual const char *GetAppName() { return "ModelBrowser"; }
// Sets a default env_cubemap for rendering materials w/ specularity
void InitDefaultEnvCubemap( ); void ShutdownDefaultEnvCubemap( ); CTextureReference m_DefaultEnvCubemap; };
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CModelBrowserApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CModelBrowserApp::Create() { if ( !BaseClass::Create() ) return false;
AppSystemInfo_t appSystems[] = { { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, { "vphysics.dll", VPHYSICS_INTERFACE_VERSION }, { "datacache.dll", DATACACHE_INTERFACE_VERSION }, { "datacache.dll", MDLCACHE_INTERFACE_VERSION }, { "vtex_dll", IVTEX_VERSION_STRING },
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) ) return false;
if ( !CommandLine()->CheckParm( "-nop4" )) { AppModule_t hModule = LoadModule( "p4lib" ); AddSystem( hModule, P4_INTERFACE_VERSION ); } else { g_p4factory->SetDummyMode( true ); }
return true; }
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CModelBrowserApp::PreInit( ) { MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
if ( !BaseClass::PreInit() ) return false;
// initialize interfaces
CreateInterfaceFn appFactory = GetFactory(); if (!vgui::VGui_InitMatSysInterfacesList( "ModelBrowser", &appFactory, 1 )) return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pMatSystemSurface || !g_pVTex ) { Warning( "Model browser is missing a required interface!\n" ); return false; }
g_p4factory->SetOpenFileChangeList( "ModelBrowser Auto Checkout" );
return true; }
//-----------------------------------------------------------------------------
// Sets a default env_cubemap for rendering materials w/ specularity
//-----------------------------------------------------------------------------
void CModelBrowserApp::InitDefaultEnvCubemap( ) { // Deal with the default cubemap
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "editor/cubemap", NULL, true ); m_DefaultEnvCubemap.Init( pCubemapTexture ); pRenderContext->BindLocalCubemap( pCubemapTexture ); }
void CModelBrowserApp::ShutdownDefaultEnvCubemap( ) { CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->BindLocalCubemap( NULL ); m_DefaultEnvCubemap.Shutdown( ); }
//-----------------------------------------------------------------------------
// Sequence picker frame
//-----------------------------------------------------------------------------
class CMDLBrowserFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE( CMDLBrowserFrame, vgui::Frame ); public: CMDLBrowserFrame() : BaseClass( NULL, "MDLPickerFrame" ) { m_pMDLPicker = new CMDLPicker( this ); SetTitle( "Model Browser", true ); SetSizeable( false ); SetCloseButtonVisible( false ); SetMoveable( false ); Activate(); m_pMDLPicker->Activate(); m_bPositioned = false;
SetKeyBoardInputEnabled( true );
m_pConsole = new vgui::CConsoleDialog( this, "ConsoleDialog", false ); m_pConsole->AddActionSignalTarget( this ); }
virtual ~CMDLBrowserFrame() { delete m_pMDLPicker; }
virtual void PerformLayout() { BaseClass::PerformLayout();
int x, y, w, h; GetClientArea( x, y, w, h ); m_pMDLPicker->SetBounds( x, y, w, h );
if ( !m_bPositioned ) { m_pConsole->SetSize( w/2, h/2 ); m_pConsole->MoveToCenterOfScreen(); m_bPositioned = true; } }
virtual void OnKeyCodePressed( vgui::KeyCode code ) { BaseClass::OnKeyCodePressed( code ); if ( code == KEY_BACKQUOTE ) { if ( !m_pConsole->IsVisible() ) { m_pConsole->Activate(); } else { m_pConsole->Hide(); } } }
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command ) { CCommand args; args.Tokenize( command );
ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] ); if ( !pCommandBase ) { ConWarning( "Unknown command or convar '%s'!\n", args[0] ); return; }
if ( pCommandBase->IsCommand() ) { ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase ); pCommand->Dispatch( args ); return; }
ConVar *pConVar = static_cast< ConVar* >( pCommandBase ); if ( args.ArgC() == 1) { if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) { ConMsg( "%s = %f\n", args[0], pConVar->GetFloat() ); } else { ConMsg( "%s = %s\n", args[0], pConVar->GetString() ); } return; }
if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) { pConVar->SetValue( (float)atof( args[1] ) ); } else { pConVar->SetValue( args.ArgS() ); } }
private: CMDLPicker *m_pMDLPicker; vgui::CConsoleDialog *m_pConsole; bool m_bPositioned; };
//-----------------------------------------------------------------------------
// Creates the picker frame
//-----------------------------------------------------------------------------
vgui::PHandle CreatePickerFrame() { vgui::Frame *pMainPanel = new CMDLBrowserFrame( ); pMainPanel->SetParent( g_pVGuiSurface->GetEmbeddedPanel() );
vgui::PHandle hMainPanel; hMainPanel = pMainPanel;
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); int x, y, w, h; pRenderContext->GetViewport( x, y, w, h ); pMainPanel->SetBounds( x+2, y+2, w-4, h-4 );
return hMainPanel; }
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CModelBrowserApp::Main() { SpewOutputFunc( ModelBrowserSpewFunc ); SpewActivate( "console", 1 );
g_pMaterialSystem->ModInit(); g_pMaterialSystem->SetMaterialProxyFactory( &g_materialProxyFactory ); if (!SetVideoMode()) return 0;
g_pDataCache->SetSize( 64 * 1024 * 1024 );
InitDefaultEnvCubemap();
g_pMaterialSystemConfig = &g_pMaterialSystem->GetCurrentConfigForVideoCard();
// configuration settings
vgui::system()->SetUserConfigFile( "modelbrowser.vdf", "EXECUTABLE_PATH");
// load scheme
if (!vgui::scheme()->LoadSchemeFromFile( "resource/BoxRocket.res", "ModelBrowser" )) { Assert( 0 ); }
// load the boxrocket localization file
g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
// start vgui
g_pVGui->Start();
// add our main window
vgui::PHandle hMainPanel;
// load the base localization file
g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); g_pFullFileSystem->AddSearchPath("platform", "PLATFORM"); g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// run app frame loop
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel(); g_pVGuiSurface->Invalidate( root ); while (g_pVGui->IsRunning()) { UpdateStudioRenderConfig();
AppPumpMessages(); vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() );
g_pMaterialSystem->BeginFrame( 0 ); g_pStudioRender->BeginFrame();
pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); pRenderContext->ClearBuffers( true, true );
g_pVGui->RunFrame();
g_pVGuiSurface->PaintTraverseEx( root, true );
g_pStudioRender->EndFrame(); g_pMaterialSystem->EndFrame( );
g_pMaterialSystem->SwapBuffers();
// Disallow closing the dialog
if ( !hMainPanel.Get() ) { hMainPanel = CreatePickerFrame(); } }
if ( hMainPanel.Get() ) { delete hMainPanel.Get(); }
ShutdownDefaultEnvCubemap();
g_pMaterialSystem->ModShutdown();
SpewOutputFunc( NULL ); return 1; }
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